Missions
In the Bare Moonlight Part 1
Convert Boimler’s personal log into a holoprogram.
Overview
Warp required1
Operations level25
Warp for completion18
Warp via superhighway1
Completion via superhighway18
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID2,054,913,214
Amount70
Objective ID2,054,913,214
Amount276,000
Objective ID2,054,913,214
Amount370
Objective ID2,054,913,214
Amount200
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveContinue Boimler's story.
DestinationLe'Onor
Objective 2
No captured values for this selection.
ObjectiveRush to defend the Romulan senator.
DestinationVoss
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveRetreat to Federation territory.
DestinationPriya
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I can’t believe that I got assigned to holodeck waste removal again! You could spend an hour in a sonic shower after doing that job and still feel gross.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Well, that’s no surprise, I mean you do have a habit of cheesing off every single commanding officer you report to. But I don’t get why I’ve been given turbolift lubing for nearly a month straight.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I mean, come on! I’m courteous. I’m blindly obedient. I follow orders and try to make sure other people do too! I just don’t know how long I can take the boredom…
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Don’t you get it, Boims? We’re lower deckers! It’s our job to do all the crap that nobody else on the ship wants to do. The only way we’re gonna find an opportunity for a little excitement is if we make one.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What if I told you that I’ve already created that opportunity? And all we had to do was reach out and take it? Would you like that? Huh? Would ya?
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I don’t like the sound of this… what did you do?
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Well… You know how that Romulan senator has been meeting with the Captain on a diplomatic mission? His shuttle has been docked in the hangar bay since last night. I may have been able to sneak onboard…
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh god, what did you do!?
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Relax, he’s gonna be totally fine! I just modified his comms array with a special transceiver that will broadcast a playfully insulting message to any nearby Pakled ships he may run into on the way home.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Now, of course the Pakled won’t like that and are gonna try to kick the senator’s butt, but that’s where we come in all shining and daring and saving the day! That should kill a boring Thursday, right?
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Are you crazy!? You’re going to get him killed! This could start an intergalactic incident! We have to stop him from getting on that shuttle.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Uhm, too late… The senator’s shuttle left the ship about an hour ago.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh god, oh god, oh god, alright… Alright… Don’t panic… STOP PANICKING!!
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Attention all decks, this is your Captain. We’ve just received a distress call from Senator Vrimar. He’s come under attack from Pakled forces in a nearby system. All hands to battlestations; We’re going in!
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Wow, right on time! We’d uh… we’d better hurry before he actually does get killed though. Those Pakled are not gonna be happy about what was playing back on that tape.
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh god, oh god…
- Objective ID
- 1,159,167,112
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- That was the moment I made the decision. It was like I had stepped through a door and locked it behind me. I was going to rush to the bridge and save the Romulan senator from danger.
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Captain, we’ve acquired a visual on Senator Vrimar’s shuttle. It’s surrounded by Pakled clumpships!
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- I’m sick of the sight of those damned things… We’re gonna have to try and talk this out. Hail the–
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Captain, we’ve got to tell you something! The senator’s shuttle, it’s–
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- It’s under attack by Pakled clumpships! You see? They’re right there!
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Damn it, Beckett, I can see that they’re right there! What the hell are you both doing on my bridge!?
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh, we just wanted to come up and make sure that you definitely saw the Pakled ships that were right in front of us. But you’ve seem to have this all under control, so we’ll just be out of your hair heh heh…
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Mariner, what are you doing, we need to–
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What do you mean what am I doing? What are you doing!? Are you trying to get me court-martialed?
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Look, I’ll be the first one to admit that this got a little bit out of hand, but as you can see, the situation is slightly out of our sphere of influence right now. There’s no point getting into trouble for nothing.
- Objective ID
- 1,293,001,599
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Let’s just let the bridge crew take care of this and we’ll pretend nothing happened. Come on, Cerritos strong! We’ll be done here in no time…
- Objective ID
- 181,646,881
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Damage report!
- Objective ID
- 181,646,881
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- We’ve got critical breaches in decks seven through twelve! Multiple casualties reported! Oh, the humanity!
- Objective ID
- 181,646,881
- Phase
- dialogue_start
- Character
- T'Ana
- Dialogue
- Sickbay to bridge; we’re overrun with the dead and the dying! What the *%@! is going on up there!?
- Objective ID
- 181,646,881
- Phase
- dialogue_start
- Character
- Bridge Officer
- Dialogue
- Tell– Tell my bedridden mother who relies on me for financial support that my last thoughts were… of her!
- Objective ID
- 181,646,881
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Ok, this is going a little bit worse than I thought it would…
- Objective ID
- 181,646,881
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- The Pakled have called for backup! By the prophets, I’ve never seen so many clumpships!
- Objective ID
- 181,646,881
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Divert excess power to shields. We need to hold out until we can get a lock on the senator. Keep scanning that shuttle!
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Mariner, this is bad, this is very, very bad. The Cerritos was the last place that the senator was known to be. If the Romulans find out about this, they’ll implicate Starfleet in all of this.
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- We can’t let that happen. If we’re going to avoid an intergalactic incident, we need to go to the Pakled and appeal for the senator’s release. He’s still alive out there. I know it.
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- The Cerritos got its butt kicked out there. The captain is never going to order a return to Pakled territory… but that doesn’t mean that we can’t!
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- If we were somehow able to get our hands on another ship, then we could just go and check for the senator ourselves. We just have to figure out how to get a ship…
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Give me some time to prepare… I think I know what needs to be done.
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Ooooh, I think I just got a chill! I… uhm… I don’t know how to feel about that…
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- My father used to say that the road to bad raisins is paved with good grapes… I’m not really sure what he meant by that. He didn’t always make a lot of sense.
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- I laid the first stone right there. I'd committed myself. I'd pay any price, go to any lengths, because my cause was righteous. My intentions were good.
- Objective ID
- 2,054,913,214
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- In the beginning, that seemed like enough…
- Objective ID
- 2,054,913,214
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- If there's one thing I've learned over the years, it's that bad news invariably comes in the middle of a firefight…
- Objective ID
- 2,054,913,214
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Wait, no… It can’t be… The senator’s shuttle has just been destroyed! No lifesigns detected.
- Objective ID
- 2,054,913,214
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Dammit… We’ll be joining him unless we retreat. Get us the hell out of here!
- Objective ID
- 2,054,913,214
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Captain, with all due respect, what the hell are you doing!? We can’t just leave. The senator might still be alive out there!
- Objective ID
- 2,054,913,214
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Ensign Mariner’s right. The Pakled may have taken the senator hostage before destroying his ship. If the Romulans hear about this, then they might–
- Objective ID
- 2,054,913,214
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- I said we’re done here, Ensigns. And I thought I told you to get off my bridge! Return to your assigned duties at once! Helm, take us out of here.
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we have received a transmission from the USS Cerritos. The transmission appears to contain a recording of an ensign’s personal log. Initiating playback.
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Ensign's personal log, stardate five eight one… uhm… five eight one… four? Computer, what day is it?
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Computer
- Dialogue
- Stardate: 58179.2.
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- It's only been two weeks… I need to talk about this. I have to justify what's happened… I mean, what I've done, at least to myself. I can't talk to anyone else. Not even to Mariner.
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Maybe if I just lay it all out in my log, it'll finally make sense. I can see where it all went wrong. Where I went wrong. I suppose it started two weeks ago…
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- We were checking the weekly assignment list on the PADDs in our sleeping quarters. Every Thursday morning for the past three months, it’s been the same mundane tasks day after day.
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- It's become something of a grim ritual around here. Not a week goes by that someone doesn't get assigned some mundane job like holodeck waste removal or carbon filter scraping.
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- We've grown to hate Thursdays…
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the remaining file contains code that could be transcribed into a holoprogram. If we convert the file to a readable holoprogram, we should be able to continue Ensign Boimler’s story.
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Once the holoprogram has been initiated, proceed to the designated coordinates in order to pick up where Ensign Boimler left off. Now, we just need a poignant, compelling title…
- Objective ID
- 270,764,584
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Resuming playback of holoprogram designation: “Moonlight”.