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Missions

In the Bare Moonlight Part 1

Convert Boimler’s personal log into a holoprogram.

Overview

Warp required1
Operations level25
Warp for completion18
Warp via superhighway1
Completion via superhighway18

Costs & rewards

Mission rewards

3★ Interceptor Parts
Objective ID2,054,913,214
Amount70
Parsteel
Objective ID2,054,913,214
Amount276,000
3★ Raw Ore
Objective ID2,054,913,214
Amount370
Ultra Recruit Token
Objective ID2,054,913,214
Amount200

Locations

Objectives

Objective 1

ObjectiveContinue Boimler's story.
DestinationLe'Onor

Objective 2

ObjectiveRush to defend the Romulan senator.
DestinationVoss

Objective 3

ObjectiveDefend the Romulan senator.
EncounterPakled Clumpship
Opponent strength44,329
DestinationVoss

Objective 4

ObjectivePush back the Pakled.
EncounterPakled Clumpship
Opponent strength43,849
DestinationVoss

Objective 5

ObjectiveRetreat to Federation territory.
DestinationPriya

Dialogue

Mission dialogue

Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
I can’t believe that I got assigned to holodeck waste removal again! You could spend an hour in a sonic shower after doing that job and still feel gross.
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
Well, that’s no surprise, I mean you do have a habit of cheesing off every single commanding officer you report to. But I don’t get why I’ve been given turbolift lubing for nearly a month straight.
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
I mean, come on! I’m courteous. I’m blindly obedient. I follow orders and try to make sure other people do too! I just don’t know how long I can take the boredom…
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
Don’t you get it, Boims? We’re lower deckers! It’s our job to do all the crap that nobody else on the ship wants to do. The only way we’re gonna find an opportunity for a little excitement is if we make one.
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
What if I told you that I’ve already created that opportunity? And all we had to do was reach out and take it? Would you like that? Huh? Would ya?
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
I don’t like the sound of this… what did you do?
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
Well… You know how that Romulan senator has been meeting with the Captain on a diplomatic mission? His shuttle has been docked in the hangar bay since last night. I may have been able to sneak onboard…
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
Oh god, what did you do!?
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
Relax, he’s gonna be totally fine! I just modified his comms array with a special transceiver that will broadcast a playfully insulting message to any nearby Pakled ships he may run into on the way home.
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
Now, of course the Pakled won’t like that and are gonna try to kick the senator’s butt, but that’s where we come in all shining and daring and saving the day! That should kill a boring Thursday, right?
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
Are you crazy!? You’re going to get him killed! This could start an intergalactic incident! We have to stop him from getting on that shuttle.
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
Uhm, too late… The senator’s shuttle left the ship about an hour ago.
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
Oh god, oh god, oh god, alright… Alright… Don’t panic… STOP PANICKING!!
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Attention all decks, this is your Captain. We’ve just received a distress call from Senator Vrimar. He’s come under attack from Pakled forces in a nearby system. All hands to battlestations; We’re going in!
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Mariner
Dialogue
Wow, right on time! We’d uh… we’d better hurry before he actually does get killed though. Those Pakled are not gonna be happy about what was playing back on that tape.
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
Oh god, oh god…
Objective ID
1,159,167,112
Phase
dialogue_start
Character
Boimler
Dialogue
That was the moment I made the decision. It was like I had stepped through a door and locked it behind me. I was going to rush to the bridge and save the Romulan senator from danger.
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Shaxs
Dialogue
Captain, we’ve acquired a visual on Senator Vrimar’s shuttle. It’s surrounded by Pakled clumpships!
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Captain Freeman
Dialogue
I’m sick of the sight of those damned things… We’re gonna have to try and talk this out. Hail the–
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Boimler
Dialogue
Captain, we’ve got to tell you something! The senator’s shuttle, it’s–
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Mariner
Dialogue
It’s under attack by Pakled clumpships! You see? They’re right there!
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Damn it, Beckett, I can see that they’re right there! What the hell are you both doing on my bridge!?
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Mariner
Dialogue
Oh, we just wanted to come up and make sure that you definitely saw the Pakled ships that were right in front of us. But you’ve seem to have this all under control, so we’ll just be out of your hair heh heh…
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Boimler
Dialogue
Mariner, what are you doing, we need to–
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Mariner
Dialogue
What do you mean what am I doing? What are you doing!? Are you trying to get me court-martialed?
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Mariner
Dialogue
Look, I’ll be the first one to admit that this got a little bit out of hand, but as you can see, the situation is slightly out of our sphere of influence right now. There’s no point getting into trouble for nothing.
Objective ID
1,293,001,599
Phase
dialogue_start
Character
Mariner
Dialogue
Let’s just let the bridge crew take care of this and we’ll pretend nothing happened. Come on, Cerritos strong! We’ll be done here in no time…
Objective ID
181,646,881
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Damage report!
Objective ID
181,646,881
Phase
dialogue_start
Character
Shaxs
Dialogue
We’ve got critical breaches in decks seven through twelve! Multiple casualties reported! Oh, the humanity!
Objective ID
181,646,881
Phase
dialogue_start
Character
T'Ana
Dialogue
Sickbay to bridge; we’re overrun with the dead and the dying! What the *%@! is going on up there!?
Objective ID
181,646,881
Phase
dialogue_start
Character
Bridge Officer
Dialogue
Tell– Tell my bedridden mother who relies on me for financial support that my last thoughts were… of her!
Objective ID
181,646,881
Phase
dialogue_start
Character
Mariner
Dialogue
Ok, this is going a little bit worse than I thought it would…
Objective ID
181,646,881
Phase
dialogue_start
Character
Shaxs
Dialogue
The Pakled have called for backup! By the prophets, I’ve never seen so many clumpships!
Objective ID
181,646,881
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Divert excess power to shields. We need to hold out until we can get a lock on the senator. Keep scanning that shuttle!
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Boimler
Dialogue
Mariner, this is bad, this is very, very bad. The Cerritos was the last place that the senator was known to be. If the Romulans find out about this, they’ll implicate Starfleet in all of this.
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Boimler
Dialogue
We can’t let that happen. If we’re going to avoid an intergalactic incident, we need to go to the Pakled and appeal for the senator’s release. He’s still alive out there. I know it.
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Mariner
Dialogue
The Cerritos got its butt kicked out there. The captain is never going to order a return to Pakled territory… but that doesn’t mean that we can’t!
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Mariner
Dialogue
If we were somehow able to get our hands on another ship, then we could just go and check for the senator ourselves. We just have to figure out how to get a ship…
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Boimler
Dialogue
Give me some time to prepare… I think I know what needs to be done.
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Mariner
Dialogue
Ooooh, I think I just got a chill! I… uhm… I don’t know how to feel about that…
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Boimler
Dialogue
My father used to say that the road to bad raisins is paved with good grapes… I’m not really sure what he meant by that. He didn’t always make a lot of sense.
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Boimler
Dialogue
I laid the first stone right there. I'd committed myself. I'd pay any price, go to any lengths, because my cause was righteous. My intentions were good.
Objective ID
2,054,913,214
Phase
dialogue_end
Character
Boimler
Dialogue
In the beginning, that seemed like enough…
Objective ID
2,054,913,214
Phase
dialogue_start
Character
Boimler
Dialogue
If there's one thing I've learned over the years, it's that bad news invariably comes in the middle of a firefight…
Objective ID
2,054,913,214
Phase
dialogue_start
Character
Ransom
Dialogue
Wait, no… It can’t be… The senator’s shuttle has just been destroyed! No lifesigns detected.
Objective ID
2,054,913,214
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Dammit… We’ll be joining him unless we retreat. Get us the hell out of here!
Objective ID
2,054,913,214
Phase
dialogue_start
Character
Mariner
Dialogue
Captain, with all due respect, what the hell are you doing!? We can’t just leave. The senator might still be alive out there!
Objective ID
2,054,913,214
Phase
dialogue_start
Character
Boimler
Dialogue
Ensign Mariner’s right. The Pakled may have taken the senator hostage before destroying his ship. If the Romulans hear about this, then they might–
Objective ID
2,054,913,214
Phase
dialogue_start
Character
Captain Freeman
Dialogue
I said we’re done here, Ensigns. And I thought I told you to get off my bridge! Return to your assigned duties at once! Helm, take us out of here.
Objective ID
270,764,584
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we have received a transmission from the USS Cerritos. The transmission appears to contain a recording of an ensign’s personal log. Initiating playback.
Objective ID
270,764,584
Phase
dialogue_start
Character
Boimler
Dialogue
Ensign's personal log, stardate five eight one… uhm… five eight one… four? Computer, what day is it?
Objective ID
270,764,584
Phase
dialogue_start
Character
Computer
Dialogue
Stardate: 58179.2.
Objective ID
270,764,584
Phase
dialogue_start
Character
Boimler
Dialogue
It's only been two weeks… I need to talk about this. I have to justify what's happened… I mean, what I've done, at least to myself. I can't talk to anyone else. Not even to Mariner.
Objective ID
270,764,584
Phase
dialogue_start
Character
Boimler
Dialogue
Maybe if I just lay it all out in my log, it'll finally make sense. I can see where it all went wrong. Where I went wrong. I suppose it started two weeks ago…
Objective ID
270,764,584
Phase
dialogue_start
Character
Boimler
Dialogue
We were checking the weekly assignment list on the PADDs in our sleeping quarters. Every Thursday morning for the past three months, it’s been the same mundane tasks day after day.
Objective ID
270,764,584
Phase
dialogue_start
Character
Boimler
Dialogue
It's become something of a grim ritual around here. Not a week goes by that someone doesn't get assigned some mundane job like holodeck waste removal or carbon filter scraping.
Objective ID
270,764,584
Phase
dialogue_start
Character
Boimler
Dialogue
We've grown to hate Thursdays…
Objective ID
270,764,584
Phase
dialogue_start
Character
Maia
Dialogue
Commander, the remaining file contains code that could be transcribed into a holoprogram. If we convert the file to a readable holoprogram, we should be able to continue Ensign Boimler’s story.
Objective ID
270,764,584
Phase
dialogue_start
Character
Maia
Dialogue
Once the holoprogram has been initiated, proceed to the designated coordinates in order to pick up where Ensign Boimler left off. Now, we just need a poignant, compelling title…
Objective ID
270,764,584
Phase
dialogue_start
Character
Maia
Dialogue
Resuming playback of holoprogram designation: “Moonlight”.