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Missions

Delusions of Grandeur

Help Bedakar deal with some angry “fans”.

Overview

Warp required255
Operations level55
Warp for completion285
Warp via superhighway255
Completion via superhighway285

Costs & rewards

Mission rewards

Romulan Immortal Datapad
Objective ID752,997,262
Amount1
Parsteel
Objective ID752,997,262
Amount3,000,000,000
Romulan Credits
Objective ID752,997,262
Amount800
Romulan Points
Objective ID752,997,262
Amount2,500,000
Federation Points
Objective ID752,997,262
Amount-3,300,000

Locations

Objectives

Objective 1

ObjectiveFind the musician.
DestinationSamson

Objective 2

ObjectiveDefeat 8 hostiles of level 55 or higher in Samson.
Required count8
Required level55
DestinationSamson

Objective 3

ObjectiveRescue Bedakar from the "fans".
DestinationSamson

Objective 4

ObjectiveEscort the musician back to Immortal space.
DestinationCortázar

Dialogue

Mission dialogue

Objective ID
1,055,603,075
Phase
dialogue_start
Character
Dinitari
Dialogue
Commander, you are partly to blame for Bedakar’s recent big-headedness. You need to intervene before he talks his way into an early grave.
Objective ID
1,055,603,075
Phase
dialogue_start
Character
Dinitari
Dialogue
After that show you helped him put on, he has been insufferable. He’s flouting himself as the new Omaya, and the Klingons are… incensed.
Objective ID
1,055,603,075
Phase
dialogue_start
Character
Dinitari
Dialogue
Someone needs to help me save him from himself, and I believe that person should be you, Commander.
Objective ID
1,055,603,075
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Where might we find Bedakar?
Objective ID
1,055,603,075
Phase
dialogue_start
Character
Dinitari
Dialogue
He has taken his show on tour. We should be able to find him in Samson.
Objective ID
1,055,603,075
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Setting a course for Samson now.
Objective ID
1,457,291,087
Phase
dialogue_start
Character
Maia
Dialogue
We have cleared some of the hostile ships from the system. We should have a clear path out now.
Objective ID
1,457,291,087
Phase
dialogue_start
Character
Dinitari
Dialogue
Bedakar, you need to come with us. If you remain here, the Klingons will be on you like piranhas.
Objective ID
1,457,291,087
Phase
dialogue_start
Character
Bedakar
Dialogue
Well… I believe that some of those hostile ships were outliers, for I certainly have fans among the Klingons. Alas, the vocal minority will always make themselves heard…
Objective ID
1,457,291,087
Phase
dialogue_start
Character
Dinitari
Dialogue
Believe whatever will let you sleep at night, Bedakar. Commander, beam him aboard so we can get out of here.
Objective ID
437,404,386
Phase
dialogue_start
Character
Bedakar
Dialogue
Why, if it isn’t my old friend! How goes it, Commander? And Dinitari… have you reconsidered joining me?
Objective ID
437,404,386
Phase
dialogue_start
Character
Dinitari
Dialogue
You are delusional, Bedakar. You realise that you have no fans among the Klingons? You are known only as the Romulan who tried to attack the great Omaya. Even here you risk their wrath.
Objective ID
437,404,386
Phase
dialogue_start
Character
Bedakar
Dialogue
Nonsense! My fans are gathering in this system already. They must have heard of my world-class conducting. Why, I rival even Omaya herself!
Objective ID
437,404,386
Phase
dialogue_start
Character
Maia
Dialogue
Bedakar, I do not believe the ships which surround us are fans…
Objective ID
437,404,386
Phase
dialogue_start
Character
Bedakar
Dialogue
Not you too, Commander! Why must I be surrounded by small-minded people who are jealous of my genius?
Objective ID
437,404,386
Phase
dialogue_start
Character
Dinitari
Dialogue
Perhaps we should leave him to fend for himself after all…
Objective ID
437,404,386
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we are surrounded by hostile Klingon ships. We will need to dispatch them if we are to escape this system.
Objective ID
752,997,262
Phase
dialogue_end
Character
Dinitari
Dialogue
Bedakar has settled back into life in the Immortal community nicely. He is wont to regale people of his heroic battle with the Klingons and flight from Klingon space.
Objective ID
752,997,262
Phase
dialogue_end
Character
Maia
Dialogue
I see… If I may, why were you so intent on rescuing him from the Klingons?
Objective ID
752,997,262
Phase
dialogue_end
Character
Dinitari
Dialogue
Do not breathe a word of this to him… But Bedakar is a highly talented musician. He lacks discipline and he can be difficult to work with, but I do believe he could be great one day.
Objective ID
752,997,262
Phase
dialogue_end
Character
Dinitari
Dialogue
He is no Omaya, mind you, but he is something special all the same.
Objective ID
752,997,262
Phase
dialogue_start
Character
Maia
Dialogue
The conductor is on board.
Objective ID
752,997,262
Phase
dialogue_start
Character
Dinitari
Dialogue
Good. We should bring him back to Immortal space, where his notions will at least be tolerated.
Objective ID
752,997,262
Phase
dialogue_start
Character
Maia
Dialogue
Perhaps he will have learned from this experience.
Objective ID
752,997,262
Phase
dialogue_start
Character
Dinitari
Dialogue
I doubt it – I did not work with Bedakar very long, but his rampant narcissism is pathological. I am sure he will have convinced himself that we have kidnapped him by the time we return.