Missions
Doomsday Part 5
Investigate the Villo system.
Overview
Warp required1
Operations level27
Warp for completion20
Warp via superhighway1
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID266,239,709
Amount200
Objective ID266,239,709
Amount20
Objective ID266,239,709
Amount985,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the disturbance in Villo.
DestinationVillo
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveEscape to Krlakh.
DestinationKrlakh
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,086,979,330
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Commander, come in. We’ve lost visual confirmation of the Constellation. Decker ran away and left us holding the baby.
- Objective ID
- 1,086,979,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Residual warp trails from the Constellation suggest that it has departed for the Krlakh system.
- Objective ID
- 1,086,979,330
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Then that’s where we’re going. Just wait until I get my hands on him.
- Objective ID
- 1,488,294,740
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Status report, Lieutenant. Tell me we’re in the clear.
- Objective ID
- 1,488,294,740
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Negative, Captain. One of those… things appear to be following us.
- Objective ID
- 1,488,294,740
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Dammit, if Decker sees it, we’ll lose him again. Commander, take point. Keep it off our backs!
- Objective ID
- 266,239,709
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Captain, before we were interrupted back in Villo, you referred to some type of “Doomsday Machine”…
- Objective ID
- 266,239,709
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- A weapon designed for warfare on an unprecedented scale, one so terrifying that mutually assured destruction would be inevitable should either side in a conflict decide to wield it.
- Objective ID
- 266,239,709
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- We’ve encountered the Machine… and Commodore Decker, in our own time. What’s happening here is more than a mere coincidence.
- Objective ID
- 266,239,709
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What do you mean, Captain?
- Objective ID
- 266,239,709
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- When you recognise both the players and the stage, it’s easy to deduce the name of the play. All of this is giving me an unwelcome sense of déjà vu.
- Objective ID
- 266,239,709
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Strained analogies aside, I must agree with the Captain’s assessment… I believe we are witnessing the resurgence of another Doomsday Machine.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- I have acquired a visual of the Constellation, Captain. Attempting to hail them now.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- Enterprise, good to see you made it out in one piece. I knew retreat was the best option.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- The best option to save your own skin. Decker, the next time you put my ship and my crew on the line to save yourself will be the last, do you understand me?
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- I know you, Decker. I’ve met you in my time. It didn’t end well for you there and it won’t end well for you here if you refuse to cooperate with us.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- Threats, Captain? I don’t think you’re in a position to make threats. Admiral Strode told me all about your crew and where you came from. Remember that you’re a guest here. Nothing more.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- I’m returning to Starbase 74 to update Admiral Strode on today’s findings. Our scans also detected a significantly large mass of unknown origin departing from Villo.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- I suggest that you return to the Commander’s Station and allow me to handle this. Decker out.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- What a remarkably unpleasant individual.
- Objective ID
- 266,239,709
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- An astute observation as always, Mr. Spock. Commander, we should return to the Station. I think we can explain what’s happening here.
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander… we were too late. The system has been decimated. Long range scans are detecting a large mass several miles in length, moving away from the system at high speeds.
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Villo’s star is fully intact, indicating that a nova did not occur in the system. Whatever caused this destruction is currently moving on to other systems.
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have acquired visual confirmation of the Enterprise and the Constellation. Establishing communications across all bridges now.
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Commander, tell me your scans are seeing what I’m seeing.
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Indeed they are. An impossibly large, colossal mass on the periphery of the system, quite unlike anything we have previously encountered. It may be involved in what happened here.
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- I’m certain of it. So far I’ve only indulged in the postulation of mere theories, but now I know. Tell me, Commander. Are you familiar with the concept of a Doomsday Ma–
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Captain, multiple signatures have been detected and they are converging on our position. There… there appears to be hundreds of them.
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- It’s them! The worm vessels that attacked the Constellation, they’ve come back to finish the job! I won’t let them take us!
- Objective ID
- 506,822,412
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- All hands to battlestations!
- Objective ID
- 630,285,470
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am contacting the crew of the Enterprise. We could use their assistance in this exploration.
- Objective ID
- 630,285,470
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- I’m assuming you’ve picked up on the disturbance in Villo? The Enterprise and the Constellation are already en route to investigate. We could do with some backup.
- Objective ID
- 630,285,470
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative, Captain. We are transmitting a set of coordinates to your bridge now. We will meet you there, on the periphery of the Villo system.
- Objective ID
- 630,285,470
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Based on your current location and trajectory, my calculations suggest that we will arrive in Villo within moments of each other.
- Objective ID
- 630,285,470
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- I’ve always regarded punctuality as an admirable quality. We’ll see you there.