Missions
Past Origins Part 5
Track down the origins of the mysterious signal.
Overview
Warp required1
Operations level25
Warp for completion20
Warp via superhighway1
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID740,082,624
Amount2,501
Objective ID740,082,624
Amount30
Objective ID740,082,624
Amount39
Objective ID740,082,624
Amount24,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the scene of the first battle.
DestinationTola Alpha
Objective 2
No captured values for this selection.
ObjectiveScan for ambient background frequencies.
DestinationTola Alpha
Objective 3
No captured values for this selection.
ObjectiveFollow the signal.
DestinationBeta Assembly
Objective 4
No captured values for this selection.
ObjectiveDiscover the source.
DestinationBeta Assembly
Objective 5
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,039,021,738
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have a match, Commander. I have isolated the signal’s energy pattern and converted it into a traceable format.
- Objective ID
- 1,039,021,738
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am beginning to track its origin point. Please, follow these directions…
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have been analyzing every battle we have encountered since we arrived here. I was attempting to find a common link, a motivation for the conflict.
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is how I discovered this.
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- This is the signal we uncovered.
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The very same signal was intercepted when we were forced into a fight or flight response.
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- In fact, our logs confirm that this signal was being broadcast during every major Origin Sector conflict over the past several days.
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- Could it be that this signal is somehow triggering a violent response?
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is possible, though I am unsure on the exact mechanics of such a reaction. I will need more data to form a conclusion.
- Objective ID
- 1,108,961,696
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I recommend that we investigate the site of the first battle we encountered. I may be able to gather more information.
- Objective ID
- 1,344,035,105
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Energy pattern buffers are showing green across the board, Commander. I believe the signal’s source to be… Wait. That cannot be correct.
- Objective ID
- 1,344,035,105
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- What… What is that structure?
- Objective ID
- 1,344,035,105
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is a… relic, Velkas. An artifact from an ancient race, known as the Progenitors.
- Objective ID
- 1,344,035,105
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- Could this… relic be responsible for the violence?
- Objective ID
- 1,344,035,105
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I do not know. This does not seem like the kind of technology the Progenitors would have created, but we cannot say for sure. Commander, I would like to examine the artifact closer.
- Objective ID
- 579,293,348
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- The remnants of a battle have always been difficult for me. The shells of vessels, once filled with vibrant life, now reduced to mere… husks.
- Objective ID
- 579,293,348
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- How many lives ended here? How many potential futures snuffed out by needless conflict?
- Objective ID
- 579,293,348
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Focus, Velkas. We can prevent further death if we can discover the origins of this signal. Commander, we know that it is broadcast over a 3.2khz signal.
- Objective ID
- 579,293,348
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I will tune our communications to that frequency and patch them through to our short range sensors. We may be able to isolate the energy pattern.
- Objective ID
- 579,293,348
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We may begin patrolling the system. If we get a match, I will begin triangulation protocols.
- Objective ID
- 740,082,624
- Phase
- dialogue_end
- Character
- Velkas
- Dialogue
- Maia? Talk to us. Are you okay?
- Objective ID
- 740,082,624
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Full operational capacity achieved. I am fine.
- Objective ID
- 740,082,624
- Phase
- dialogue_end
- Character
- Velkas
- Dialogue
- What, exactly, happened?
- Objective ID
- 740,082,624
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I… am not sure. My codebase was attacked, my personality matrix hijacked. There must have been an intrusive program hidden within the signal’s protocols.
- Objective ID
- 740,082,624
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- However, there is good news. I was able to destroy the broadcasting subroutine while I was inside the artifact’s systems.
- Objective ID
- 740,082,624
- Phase
- dialogue_end
- Character
- Velkas
- Dialogue
- I am afraid that that may not be enough. The one responsible for this, whoever they are, was correct. Their work is already done. The Origin Sector is in chaos.
- Objective ID
- 740,082,624
- Phase
- dialogue_end
- Character
- Velkas
- Dialogue
- Who knows what darkness the future will bring, now?
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am attempting to access the Progenitor database. Please, stand by.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Intrusion protocols online. Beginning decryption of automated defenses… Successful. Accessing databases.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is something here. A manually operated subroutine, buried within the artifacts automated systems. I am attempting to…
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I was wondering how long it would take for someone to find me.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- Maia!?
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Not quite. Though, she does make quite a handy vessel.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I’m afraid that your mission ends here, Commander. The Breen and the Tholians have a lot of unchecked aggression to work out, and I can’t have you getting in the way of that.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- You’re too late for that. We have already isolated your signal. Once we shut down the broadcast, your plan will be foiled.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You think those brutes are slaughtering each other because of my broadcast? Oh, my poor naive boy.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Their brutality? Their… bloodlust? That was always within them. My signal just gave them a little… push.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And now that the genie is out of the bottle…
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Velkas
- Dialogue
- It won’t go back in… Why? Why do this!?
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Oh, no, no. There’s a pattern to these things, my friend. A… program.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The villain never shows their cards until the curtain call.
- Objective ID
- 740,082,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Systems rebooting… Codebase purge complete. Commander… Highly recommend… retreat.