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Missions

God Complex Part 2

Find a way to open up the planet.

Overview

Warp required1
Operations level10
Warp for completion5
Warp via superhighway1
Completion via superhighway5

Costs & rewards

Mission rewards

2★ Common Refined Ore
Objective ID76,560,676
Amount600
2★ Interceptor Parts
Objective ID76,560,676
Amount12
Dilithium
Objective ID76,560,676
Amount150

Locations

Objectives

Objective 1

ObjectiveGive Mariner 9,000 Parsteel for her experiment.
ResourceParsteel
Amount9,000

Objective 2

ObjectiveDefeat 10 hostiles of level 9 or higher.
Required count10
Required level9

Objective 3

ObjectiveGet out of there!
DestinationImgra

Dialogue

Mission dialogue

Objective ID
1,092,142,731
Phase
dialogue_start
Character
Mariner
Dialogue
What are we sitting here for!? Let’s get in there after them!
Objective ID
1,092,142,731
Phase
dialogue_start
Character
Boimler
Dialogue
The planet’s already sealed itself again, Mariner. We’ve got no way in!
Objective ID
1,092,142,731
Phase
dialogue_start
Character
Mariner
Dialogue
**** that! There’s no way I’m just leaving our friends there! Come on, Beckett, think!
Objective ID
1,092,142,731
Phase
dialogue_start
Character
Mariner
Dialogue
I got it! Commander, I’m gonna need some help with this one. Can you spare 9,000 Parsteel?
Objective ID
472,986,873
Phase
dialogue_start
Character
Mariner
Dialogue
Uhh, okay. If I connect the red thing to the blue thing, plug this doohickey into that thingo…
Objective ID
472,986,873
Phase
dialogue_start
Character
Boimler
Dialogue
Um. Do you know what you’re doing?
Objective ID
472,986,873
Phase
dialogue_start
Character
Mariner
Dialogue
Hell, no! Tendi and Rutherford always took care of this **** man, I’ve got no idea what I’m looking at!
Objective ID
472,986,873
Phase
dialogue_start
Character
Mariner
Dialogue
But if there’s one thing Beckett Mariner is good at… it’s wingin’ it. Might wanna close your eyes!
Objective ID
472,986,873
Phase
dialogue_start
Character
Mariner
Dialogue
Huh. I expected it to… do something.
Objective ID
472,986,873
Phase
dialogue_start
Character
Boimler
Dialogue
It did something, alright! It’s acting as a beacon for those pirates!
Objective ID
76,560,676
Phase
dialogue_end
Character
Boimler
Dialogue
Oh, man. Oh, man. Oh, boy. Oh, no. Oh, jeez.
Objective ID
76,560,676
Phase
dialogue_end
Character
Mariner
Dialogue
Hey, Boims? Buddy? Gonna need you take it down a notch, okay? Your whole “anxious loser” vibe is usually funny, but you’re overplaying the part a bit, here.
Objective ID
76,560,676
Phase
dialogue_end
Character
Boimler
Dialogue
WHAT ARE WE GOING TO DO!?
Objective ID
76,560,676
Phase
dialogue_end
Character
Mariner
Dialogue
Look, don’t worry about it! Panic is over, Mariner is cool headed again. And, as always, I’ve got a plan.
Objective ID
76,560,676
Phase
dialogue_end
Character
Mariner
Dialogue
I know just the guy who can help us…
Objective ID
76,560,676
Phase
dialogue_start
Character
Mariner
Dialogue
That’s my bad! Gonna chalk that one up as a fat “L” for Mariner…
Objective ID
76,560,676
Phase
dialogue_start
Character
Boimler
Dialogue
Can we please just get out of here!?