Saved for this browser.

Public Explorer

← Back to Hostiles

Hostiles

Romulan Republic Miner

Description not available in this release.

Recorded variants · 6

These definitions share a name and retain their own details.

Level
58
Power
3,842,718,503
XP reward
9,838
Warp required
230
Warp via superhighway
50
Scout
0
Outpost
0
Rarity code
1
Ship type code
10
Class
Survey

Abilities

Dismantlement

Dismantlement
At the start of the round, if the enemy player is hull breached, this ship increases its weapon damage by [level value] for 1 round.

Photophobia
At the start of the round, if the enemy player is hull breached, this ship increases its Isolytic Damage by 10% for 1 round.
Ship Abilities are always active.

Deadlock

Deadlock
At combat start, Hull Breach enemy player for duration of combat
Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
12112,236,9822,236,9822,236,9824,483,1564,872,9960.11.5
23112,236,9822,236,9822,236,9822,988,7713,248,6640.11.5
Rewards 6
ResourceMinimumMaximum
5★ Broken Interceptor Parts9481,164
5★ Broken Explorer Parts9481,164
5★ Broken Battleship Parts9481,164
Federation Points175,000175,000
Klingon Points175,000175,000
Romulan Points175,000175,000
Dismantlement · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]
Deadlock · values 1
Values
[[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value],[level value]]