Missions
Tread Lightly Part 2
Find the artifact.
Overview
Warp required1
Operations level34
Warp for completion24
Warp via superhighway1
Completion via superhighway24
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,484,544,158
Amount15
Objective ID1,484,544,158
Amount9,466,000
Objective ID1,484,544,158
Amount20
Objective ID1,914,212,306
Amount15
Objective ID1,914,212,306
Amount9,466,000
Objective ID1,914,212,306
Amount20
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveGet closer to the artifact site.
DestinationYuma
Objective 2
No captured values for this selection.
ObjectiveDefeat 10 hostiles of Level 32 or higher.
Required count10
Required level32
Objective 3
No captured values for this selection.
ObjectiveReturn to the Enterprise crew.
DestinationYuma
Objective 4
No captured values for this selection.
ObjectiveHand over the artifact?
Objective 5
No captured values for this selection.
Objective 6
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We do not want any trouble. We are Independent operators, merely on a fact-finding mission.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- I’m Captain Pike of the USS Enterprise. We’re on official Starfleet business here. But as long as you’re not in our way, we shouldn’t have a problem.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That sounds reasonable. We will find the artifact we are looking for, and be on our way.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Jarron Sanuva
- Dialogue
- The artifact? The one linked to the extinct civilization that once lived here?
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Indeed.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Well, that puts us in a tricky spot. We’re here for the same thing. The orders came from the top, so I’m afraid we can’t let you get to it first.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We can reach a compromise. We just want to scan it for data. If you want the physical artifact, we can let you have it.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Jarron Sanuva
- Dialogue
- That’s not gonna work for us. We can’t let some Independent compromise our operation.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Relax, Jarron. There’s no reason why we can’t figure this out. If you can find the artifact, and bring it back here, then we can discuss our next step.
- Objective ID
- 1,122,592,514
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. There is a group of mercenaries and scavengers circling an area not far from here. That is where we are most likely to find the artifact.
- Objective ID
- 1,144,606,969
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Hand over the artifact?
- Objective ID
- 1,428,439,931
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are too many ships in the area for us to run any accurate scans. We will need to thin out their numbers, especially since they are likely to attack us once they notice we are here.
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- Jarron Sanuva
- Dialogue
- Argh, curse you! I can’t believe these nobodies are besting me…
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- Jarron Sanuva
- Dialogue
- Whatever, it doesn’t matter! This should keep you defenseless, and then the scavengers can pick you off themselves!
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- La'an Noonien-Singh
- Dialogue
- Commander, all systems are going offline!
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- What was that!?
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- An EMP pulse. A powerful one. Every electronic on our ships will be disabled…
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- He’s getting away. We need to stop him!
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- La'an Noonien-Singh
- Dialogue
- With what!? Nothing’s working!
- Objective ID
- 1,484,544,158
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Well that’s it, then… I guess we’re stranded.
- Objective ID
- 1,484,544,158
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Okay. It is yours.
- Objective ID
- 1,484,544,158
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- You got what you want, Jarron. Now leave us!
- Objective ID
- 1,484,544,158
- Phase
- dialogue_start
- Character
- Jarron Sanuva
- Dialogue
- I can’t leave any witnesses. I’m sure you understand.
- Objective ID
- 1,484,544,158
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He is targeting us, Commander! Raise shields!
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- Jarron Sanuva
- Dialogue
- Argh, curse you! I can’t believe these nobodies are besting me…
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- Jarron Sanuva
- Dialogue
- Whatever, it doesn’t matter! This should keep you defenseless, and then the scavengers can pick you off themselves!
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- La'an Noonien-Singh
- Dialogue
- Commander, all systems are going offline!
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- What was that flash!?
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- An EMP pulse. A powerful one. Every electronic on our ships will be disabled…
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Sanuva has beamed the artifact onto his ship!
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- He’s getting away. We need to stop him!
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- La'an Noonien-Singh
- Dialogue
- With what!? Nothing’s working!
- Objective ID
- 1,914,212,306
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Well that’s it, then… I guess we’re stranded.
- Objective ID
- 1,914,212,306
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not handing over the artifact.
- Objective ID
- 1,914,212,306
- Phase
- dialogue_start
- Character
- Jarron Sanuva
- Dialogue
- Then I will take it from you!
- Objective ID
- 1,914,212,306
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He is targeting us, Commander! Raise shields!
- Objective ID
- 1,970,823,305
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have the artifact. It’s a homing beacon. But the outgoing message is incomprehensible.
- Objective ID
- 1,970,823,305
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Based on the strength of the output signal, it has been there for quite some time. The analysis of its contents will not be an easy task.
- Objective ID
- 1,970,823,305
- Phase
- dialogue_end
- Character
- Jarron Sanuva
- Dialogue
- That is not an issue you need to concern yourself with. Hand over the artifact, Independent.
- Objective ID
- 1,970,823,305
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- What the hell do you think you’re doing, Jarron?
- Objective ID
- 1,970,823,305
- Phase
- dialogue_end
- Character
- Jarron Sanuva
- Dialogue
- Don’t ask questions that you don’t want to know the answer to, Pike. Hand it over, Independent! I won’t ask again! I am not afraid to fire on you!
- Objective ID
- 1,970,823,305
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Look, nobody needs to get hurt here. You can hand it over, Independent… for now.
- Objective ID
- 1,970,823,305
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Running scans of the planet, Commander…
- Objective ID
- 1,970,823,305
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have something. A signal from a homing beacon below. It must be the artifact. Locking on…
- Objective ID
- 1,970,823,305
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Locked. Beaming it aboard.
- Objective ID
- 1,970,823,305
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The beacon is on board. The message it is emitting is not any language or code I can comprehend. We should return to the Enterprise, they may be able to help.