Missions
Past Sins
Starfleet needs someone to hunt down dangerous fugitives… Discreetly.
Overview
Warp required5
Operations level10
Warp for completion8
Warp via superhighway5
Completion via superhighway8
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,986,138,107
Amount2,400
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveTrack down the Section 31 fugitives
BriefingStarfleet needs someone to hunt down dangerous fugitives… Discreetly.
DestinationSomaochu
Objective 2
No captured values for this selection.
ObjectiveDefeat 5 hostiles of level 9 or higher.
Required count5
Required level9
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveFind Jason Simmons.
DestinationNausicaa
Objective 5
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,160,185,375
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- Commander. I have an extremely… Sensitive situation that I could use a hand with. Tell me, how familiar are you with Section 31?
- Objective ID
- 1,160,185,375
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- I assume your answer to that question is “not at all.” That’s because Section 31 does not exist. Nor has it ever existed, officially.
- Objective ID
- 1,160,185,375
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- They were a group of terrorists, Commander, pure and simple. They were directly involved with Khan’s attack on Starfleet headquarters.
- Objective ID
- 1,160,185,375
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- Right now, they’re on the run, but we’re catching up more and more every day. We’ve got the approximate location of one of their operatives, but they’ll spot us right away.
- Objective ID
- 1,160,185,375
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- We need an Independent to go in for us. Commander, if you can go to the Somaochu system and take care of this problem for us, I’d appreciate it.
- Objective ID
- 1,807,476,684
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, according to our Starfleet intelligence, the target should be residing somewhere in this system.
- Objective ID
- 1,807,476,684
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- However, my analysis is being disrupted by the large concentration of hostiles in the area.
- Objective ID
- 1,807,476,684
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If we can clear out some of these hostiles, I may be able to pinpoint the target’s location.
- Objective ID
- 1,986,138,107
- Phase
- dialogue_end
- Character
- Admiral Johnson
- Dialogue
- Simmons is dead? Commander, you’ve done the entire galaxy a huge service today.
- Objective ID
- 1,986,138,107
- Phase
- dialogue_end
- Character
- Admiral Johnson
- Dialogue
- With Simmons gone and the Red Matter secure, peace with the Klingons looks more likely than ever, and we have you to thank for it.
- Objective ID
- 1,986,138,107
- Phase
- dialogue_end
- Character
- Admiral Johnson
- Dialogue
- Hell of a job, Commander, hell of a job.
- Objective ID
- 1,986,138,107
- Phase
- dialogue_start
- Character
- Commander Jason Simmons
- Dialogue
- So you’re the Starfleet lackey I’ve heard about, huh? Well, you’re too late, Commander! Today is the day the Nausicaans die!
- Objective ID
- 1,986,138,107
- Phase
- dialogue_start
- Character
- Commander Jason Simmons
- Dialogue
- My predecessor was too weak to use the Red Matter on Kronos. He wanted to keep it as a “deterrent”. Well what good has it done?
- Objective ID
- 1,986,138,107
- Phase
- dialogue_start
- Character
- Commander Jason Simmons
- Dialogue
- I can’t destroy Kronos, but I can weaken the Klingon Empire by taking out their hired thugs. I can destroy the Nausicaans.
- Objective ID
- 344,244,946
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- Dammit, damn you! Why can’t you understand? We’re trying to bring peace to the galaxy!
- Objective ID
- 344,244,946
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- It doesn’t matter, either way. You can’t stop Commander Simmons, now, it’s too late. He’s already on his way to Nausicaa.
- Objective ID
- 344,244,946
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- Commander Simmons? Jason Simmons? If he’s heading to Nausicaa, it can only mean… Commander, you need to stop him immediately. If he makes it there, billions of lives will be lost!
- Objective ID
- 857,953,629
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- Impressive, Commander. You figured out that I was using the hostiles in the area to mask my signatures. Pretty clever. Starfleet only sends the best lapdogs to clean up their mess.
- Objective ID
- 857,953,629
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- Oh, let me guess; they told you we’re terrorists right? That we attacked London and Starfleet HQ? Maybe they told you that we destroyed Vulcan too, huh?
- Objective ID
- 857,953,629
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- I’m also gonna go ahead and guess that they didn’t tell you that they created us, did they? That we were a Black Op, put together to do the things Starfleet couldn’t admit to?
- Objective ID
- 857,953,629
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- They’re nothing but a bunch of spineless hypocrites, Commander. They have no self respect and absolutely no foresight!
- Objective ID
- 857,953,629
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- They don’t see that the Klingons and the Nausicaans won’t stop until Earth is a barren rock!
- Objective ID
- 857,953,629
- Phase
- dialogue_start
- Character
- Karen Jenson
- Dialogue
- We do, and we’re the only ones willing to do something about it. So you can either help us, or get out of our way.