Missions
The Treasure Hunt Part 2
Is this treasure hunt all it seems? There is only really one way to find out.
Overview
Warp required1
Operations level61
Warp for completion900
Warp via superhighway1
Completion via superhighway900
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,806,427,528
Amount5,000
Objective ID1,806,427,528
Amount16
Objective ID1,806,427,528
Amount149,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveFollow the fourth clue to the edge of Yunii space.
DestinationYunii
Objective 2
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 60 or higher.
Required count10
Required level60
Objective 3
No captured values for this selection.
ObjectiveReturn to the treasure beacon.
DestinationYunii
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveSummon the entity behind the hunt.
DestinationYunii
Objective 6
No captured values for this selection.
ObjectiveReturn to the station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,113,071,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am scanning the local area for whatever the next clue might be. However, it appears to be empt…
- Objective ID
- 1,113,071,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- An unusual energy wave has just begun sweeping across the entire system. I cannot explain its origin.
- Objective ID
- 1,113,071,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It has disappeared. I cannot… Commander, all the vessels in the system have started opening fire on each other. This must be an effect of the energy wave.
- Objective ID
- 1,113,071,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- My own security systems have protected our vessel and its crew. I may be able to use those same systems to dampen the effect everywhere, but I need time to put things in place.
- Objective ID
- 1,113,071,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- However, that leaves a lot of angry ships with fully charged weapons out there. While I rig together a counter system, you will need to protect yourselves.
- Objective ID
- 1,113,071,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Battle stations!
- Objective ID
- 1,177,602,825
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There. The energy wave I sent out is working. The remaining ships are standing their weapons down. There is much confusion.
- Objective ID
- 1,177,602,825
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I sense the whole hunt is a waste of time. A cosmic practical joke. I now firmly believe it is not worth completing the hunt at all.
- Objective ID
- 1,177,602,825
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Instead, I suggest the best thing to do is to return to the treasure beacon and start poking at it, to see what kind of reaction that gets.
- Objective ID
- 1,177,602,825
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Do you concur?
- Objective ID
- 1,177,602,825
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very good, Commander. Plotting a return course to the treasure beacon. Engaging impulse.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- You decided to meet us here again, Q. What a pleasure.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- For an artificial intelligence, Maia, you have a finely tuned tone of sarcasm.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- You can pick up a lot from humans.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- Lucky we have superior immune systems then. Now, come on, between us, admit it. You enjoyed the treasure hunt, didn’t you?
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It had its moments. I would have preferred it to have been less lethal.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- Oh, now what’s a game without a frisson of risk, hmm?
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It is only a proper game if everyone understands the rules, Q.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- Please! We both know that the only two entities around here capable of any true understanding are you and I. That’s why I enjoy playing with you so much.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Well, playtime is over. I have work to do.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- Snores! Very well. Until the next time, Maia. Until the next time… CLICK!
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There you are.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Oh you’re no fun!
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Is that what all this is, Q? Fun?
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- What can I say, I was bored! And nothing lifts my spirits more than watching tiny mortals scurrying about all excited, hoping for a treat.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- People were killing each other out there.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Oh, don’t get sentimental. The colony’s not going to collapse just because a couple of the ants got squished.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They aren’t ants, Q. They are sentient. They think.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Can involuntarily bouncing after anything that vaguely sparkles really be called thinking?
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Please, Q, put an end to this before any more ants get squished.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Well, I suppose I can send everyone back where they came from, especially since you already found the treasure.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Treasure? What treasure?
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Why little old me, of course! The greatest gift to the universe.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You can keep it.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Rude! Alright, I’m sending everyone back. CLICK! Happy now?
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Goodbye, Q.
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Wait, what? You’re leaving?
- Objective ID
- 1,806,427,528
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You have wasted enough of our time. The Commander has business to attend to back on the station. Click your own way back.
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I have run some tests on the beacon. And it has responded. I shall play a recording of said response.
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- Yes, sir, that’s my baby, no sir, I don’t mean maybe, yes sir, she’s my baby now!
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is an old Earth tune, one of a medley of such compositions.
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- I’ve got a lovely bunch of neptune nuts…
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I know who is behind all this.
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- Dashing through the snow, in a one-horse open sleigh…
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Apologies, Commander, but that will have to wait. Another rival treasure hunter has decided to attack our vessel.
- Objective ID
- 377,847,975
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Battle stations.
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the fourth clue is pointing us towards the edge of Yunii space, but I continue to have serious misgivings about the entire enterprise.
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The clues are frivolous, as if someone is making fun of us. Plus, the original wording to get people to the treasure beacon seems designed to cause a chaotic clamor.
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- After all, what kind of treasure has such loud signposting? Listen.
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- Come one, come all, to the greatest treasure hunt in the galaxy! A lost prize, of ancient unknown origin awaits the lucky winner. Oooh, such riches! Such potency!
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- Will it be pure wealth? Will it be power? Either gets you the other! You know those ancient super civilizations! Always dropping crazy artifacts all over the place.
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- Well, we’ve found a map to one such artifact. Why not take it for ourselves? Good question! We have evolved beyond the need for such things, so we gift it to you, children of the universe!
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- Interested? Then head towards the source of this transmission! The treasure beacon – THE TREASURE BEACON! – in Yunii. But hurry. HURRY! There’s going to be LOTS of interest!
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Beacon Message
- Dialogue
- TREAAAAAAASSSUUUUUURRRRRRE!
- Objective ID
- 856,906,130
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Whoever these people are, Commander, they are not serious. However, we must continue. To the edge of Yunii.
- Objective ID
- 966,562,892
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The treasure hunter’s ship has been disabled. They will not bother us anymore.
- Objective ID
- 966,562,892
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I was right. This entire situation has been concocted for their own amusement. And I know of only one entity with the power and reputation to be responsible. Q.
- Objective ID
- 966,562,892
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He has clearly decided to have some more fun at mortal expense. Making us all run around like hamsters in a maze. He must be confronted.
- Objective ID
- 966,562,892
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- With your permission, Commander, I shall attempt to summon him.
- Objective ID
- 966,562,892
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very good. Q! We know this is your doing. Show yourself, Q. Show yourself.