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Hostiles

Deidamia’s Battleship

Description not available in this release.

Recorded variants · 27

These definitions share a name and retain their own details.

Level
78
Power
23,356,985,655,797
XP reward
104,500
Warp required
0
Warp via superhighway
0
Scout
0
Outpost
0
Rarity code
1
Ship type code
2
Class
Battleship

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 50% Hyperthermic Decay to the players hull every round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

This hostile deals 65 damage to the Central Entity.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
131124,752,135,00827,466,885,30079,845,596,80132,933,459,72635,797,238,8330.11.5
211124,752,135,00827,466,885,30079,845,596,80165,866,919,45371,594,477,6660.11.5
Rewards 3
ResourceMinimumMaximum
Federation Points2,375,0002,375,000
Klingon Points2,375,0002,375,000
Romulan Points2,375,0002,375,000
Critical Training · values 1
Values
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Programmable Matter · values 1
Values
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