Missions
One Night in Hell Part 2
Find Voyager. Save the quadrant.
Overview
Warp required1
Operations level42
Warp for completion42
Warp via superhighway1
Completion via superhighway42
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID640,118,105
Amount4,290,000
Objective ID640,118,105
Amount16,900,000
Objective ID640,118,105
Amount27,000
Objective ID640,118,105
Amount300
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFollow the chroniton trail.
DestinationBa'Neth
Objective 2
No captured values for this selection.
ObjectiveDonate 27M Tritanium to bypass the interference.
Resource
Tritanium
Amount27,000,000
Objective 3
No captured values for this selection.
ObjectiveFind Voyager.
DestinationTaral
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveMeet with Voyager.
DestinationTaral
Objective 6
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 116,418,505
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Voyager is under fire from all sides, Annika.
- Objective ID
- 116,418,505
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- The Devore! We’re far outside their Imperium, what could they want with Voyager?
- Objective ID
- 116,418,505
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Unknown, but Janeway’s vessel is taking heavy damage.
- Objective ID
- 116,418,505
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- They need us, Commander! Hurry!
- Objective ID
- 1,430,590,239
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Andre was my only remaining link to Starfleet. With all records of Voyager’s journey through the Delta Quadrant gone, they will simply have no reason to trust me.
- Objective ID
- 1,430,590,239
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Starfleet has strong ideals of cooperation and trust, Seven. Perhaps we should try and reach out to the Admiralty board.
- Objective ID
- 1,430,590,239
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- No. We will be caught in an endless loop of bureaucracy and interrogation. We cannot afford to waste what little time we have.
- Objective ID
- 1,430,590,239
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- I have one last idea up my sleeve. I know exactly where Voyager was docked when the temporal incursion began. The disruption should have left tachyon particles in its wake. We may be able to use them to find Voyager.
- Objective ID
- 1,587,257,600
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Seven, we are being hailed.
- Objective ID
- 1,587,257,600
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- On-screen.
- Objective ID
- 1,587,257,600
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Annika…? Annika, is that you?
- Objective ID
- 1,587,257,600
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- I’m here, Kathryn. I’m going to bring you home. Commander, get us closer. We should be able to tow them out of here with your tractor beam.
- Objective ID
- 459,225,878
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Yes, I’m picking up a surge in tachyonic radiation. Voyager was taken from here.
- Objective ID
- 459,225,878
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Hmm. They would have been translated through a temporal vector, as well as spatial, but there is no known method of tracking such esoteric movement.
- Objective ID
- 459,225,878
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Actually, Seven, we may be able to assist with that. My Progenitor codebase allows me to traverse through time as well as space.
- Objective ID
- 459,225,878
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- In theory, we should also be able to track other movement through the timestream.
- Objective ID
- 459,225,878
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- You are full of surprises, aren’t you? What do you need to make this work?
- Objective ID
- 459,225,878
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have never attempted a maneuver such as this before. The calculations alone will be quite taxing on my quantum processors. I will need 27M Tritanium to upgrade my coolant systems.
- Objective ID
- 622,598,203
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Beginning temporal translation… Initializing quantum actuators… Tuning long-range sensors to the Voyager’s tachyon signature…
- Objective ID
- 622,598,203
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have them, Seven. We have a lock on the Voyager.
- Objective ID
- 622,598,203
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- They’re in the Delta Quadrant. I see. It was not enough for Annorax to kill or capture my friends, he wanted to truly punish them. What better way to do so than to trap them in the Delta Quadrant again?
- Objective ID
- 622,598,203
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- I… It has been some time since I have felt anything resembling hope. Thank you, Maia. It’s time to rescue my crew.
- Objective ID
- 640,118,105
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- Uff! Damage report! Kim!
- Objective ID
- 640,118,105
- Phase
- dialogue_end
- Character
- Chakotay
- Dialogue
- … He’s gone, Admiral. We’ve got hull breaches on decks seven, nineteen, and twenty-two. Casualties reported on all decks. We’re dead in the water, Kathryn.
- Objective ID
- 640,118,105
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- Damn it. This one is going to hurt, isn’t it?
- Objective ID
- 640,118,105
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are reading a thermal bloom in the Voyager’s warp core! It is going critical!
- Objective ID
- 640,118,105
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- No, no, this can’t be happening! Kathryn!
- Objective ID
- 640,118,105
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- It’s alright, Annika. We’ll see each other again. Find us–
- Objective ID
- 640,118,105
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- … The Voyager has been destroyed.
- Objective ID
- 640,118,105
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Voyager, prepare for tractor beam lock. We’re going to tow you back to neutral space.
- Objective ID
- 640,118,105
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- No! Annika, you need to retreat back to Federation space. Do you understand? You need to get out of here!
- Objective ID
- 640,118,105
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Kathryn, it’s okay. The Commander has driven off the Devore, we are clear.
- Objective ID
- 640,118,105
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- You don’t understand, they’re about to– Oh, no. They’re here. All hands to battle stations! Chakotay, reset the timer!
- Objective ID
- 640,118,105
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Timer…? Commander, take up a defensive position!