Missions
Rampant
Help the Investigator.
Overview
Warp required160
Operations level1
Warp for completion185
Warp via superhighway185
Completion via superhighway185
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID255,469,671
Amount260,000,000
Objective ID255,469,671
Amount260
Objective ID255,469,671
Amount4
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with the Starfleet Investigator.
DestinationHilo
Objective 2
No captured values for this selection.
ObjectiveInvestigate the last known location of the bandits.
DestinationFarnham
Objective 3
No captured values for this selection.
ObjectiveDefeat 10 hostiles of Level 48 or higher.
Required count10
Required level48
Objective 4
No captured values for this selection.
ObjectiveFind the new base.
DestinationRek'Sgar
Objective 5
No captured values for this selection.
ObjectiveDefeat the Bandit bosses.
EncounterBandit Boss Ship
Opponent strength9,254,282
DestinationRek'Sgar
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,144,961,667
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Are these the bandits?
- Objective ID
- 1,144,961,667
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Part of the gang, but not the ones we’re looking for. These guys are pawns.
- Objective ID
- 1,144,961,667
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If we start firing, someone will start talking sooner or later…
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Bandit
- Dialogue
- Okay, stop, stop!
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Talk! Where are your bosses!
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Bandit
- Dialogue
- They knew you were comin’ for them. They left and found a new base in Rek’Sgar.
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- We'll check it out. You should probably reevaluate how you make life decisions, okay?
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Bandit
- Dialogue
- Don’t tell me how to live my life!
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the bandit is escaping.
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Look at her go. Never seen such a terrible ship fly so fast.
- Objective ID
- 1,334,138,052
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Now, let’s go check out this new base.
- Objective ID
- 1,415,093,121
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Commander, I’m glad you received my message! I’m in a tricky situation…
- Objective ID
- 1,415,093,121
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- There are two bandits in the galaxy, causing all kinds of trouble. It’s two of them; a couple. They’re raiding the vaults of some very powerful, wealthy people.
- Objective ID
- 1,415,093,121
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- I’ve heard you have a mind for things like these, so I thought you might be able to help.
- Objective ID
- 1,415,093,121
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will see what we can do. Where were the bandits last seen?
- Objective ID
- 1,415,093,121
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Their last known base was Farnham, but they move around a lot. At the very least, we may find an abandoned base with some clues…
- Objective ID
- 1,843,909,351
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we have received a request from a Starfleet Investigator. She is tracking bandits, but has been unable to catch them thus far.
- Objective ID
- 255,469,671
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- Their ship is disabled! Time to take ‘em in.
- Objective ID
- 255,469,671
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- There are no life signs inside their ship.
- Objective ID
- 255,469,671
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- What? Are they dead?
- Objective ID
- 255,469,671
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- No. There are no bodies on the ship either.
- Objective ID
- 255,469,671
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- How is that possible!? How did they get away?
- Objective ID
- 255,469,671
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- My theory is that they had a stealth escape pod for such an occasion where they would be cornered.
- Objective ID
- 255,469,671
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- I will get them, I swear it!
- Objective ID
- 255,469,671
- Phase
- dialogue_start
- Character
- Bennett
- Dialogue
- Uh-oh… It’s that investigator again.
- Objective ID
- 255,469,671
- Phase
- dialogue_start
- Character
- Clove
- Dialogue
- We gotta get outta here!
- Objective ID
- 255,469,671
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Not so fast! Disable their ships, Commander! We want them alive.