Missions
Leviathan Part 3
Investigate the distress signal from the USS Constellation.
Overview
Warp required1
Operations level28
Warp for completion23
Warp via superhighway1
Completion via superhighway23
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,686,625,964
Amount8
Objective ID1,686,625,964
Amount163,000
Objective ID1,686,625,964
Amount33,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the distress signal in Skarrl.
DestinationSkarrl
Objective 2
No captured values for this selection.
ObjectiveDefeat 12 hostiles of Level 28 or higher.
Required count12
Required level28
Objective 3
No captured values for this selection.
ObjectiveBeam the remaining survivors onto your bridge.
DestinationSkarrl
Objective 4
No captured values for this selection.
ObjectiveBring the Constellation crew to Starbase 80.
DestinationXerxes
Objective 5
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,247,898,688
- Phase
- dialogue_start
- Character
- Chekov
- Dialogue
- Captain, we should be in close proximity to the source of the signal.
- Objective ID
- 1,247,898,688
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Ensign Chekov’s assessment is correct. However, the system is too cluttered with these creatures. I can’t get a lock on the signal.
- Objective ID
- 1,247,898,688
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Then it’s time for some spring cleaning. Roll up your sleeves, Commander. We need to thin out their numbers.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Enterprise, come in. Now that we have secured the assistance of the Klingons, we should return to Admiral Strode and provide him with an update.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- You might want to belay that request, Commander. Something has come up. Lieutenant, would you care to brief the Commander on this development?
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Yes, Captain. Commander, we have intercepted a Starfleet distress beacon emanating from a nearby system.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Based on our logs, it would appear that the signal is coming from none other than the USS Constellation.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Constellation? But that would mean…
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Yes. It would mean that Commodore Decker and his crew may still be alive. When the worms overwhelmed them back in Villo, they must have crash-landed on a nearby planet.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Instead of us going there in person, I will send word to Admiral Strode regarding the developments with the Klingon Empire. We need to help the crew of the Constellation.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- What do you propose we do, Captain?
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Frankly, I could care less about Decker. However, his crew were merely following the orders of their commanding officer. As brothers and sisters in Starfleet, we owe it to them to investigate.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Ensign Chekov, I want you to work with Mr. Sulu and ensure the quickest route to the source of the signal. We need to find them now.
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- Chekov
- Dialogue
- Yes, Captain. I am “Russian” to help them now!
- Objective ID
- 1,553,001,011
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Don’t make me confine you to the brig, Ensign.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Captain Kirk, I have been assessing our current situation regarding the planet killer. I may be able to provide an alternative strategy that we have not yet considered.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- We’re running out of time and options, Maia. Whatever it is, I’d like to hear it.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- My Progenitor codebase. Many of my potential functions are still obfuscated and locked to me. But they are still present in my codebase.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The Progenitors possessed many unique abilities, such as instantaneous interstellar travel via the opening and closing of spatial rifts. The very same rifts that brought you to this timeline.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I do not currently have the capability to access or discover these functions. But there is one person who may be able to help me unlock them – your crewmate, Montgomery Scott.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- So you really think that you possess the ability to send us home to our timeline? What would Scotty know about these “Progenitors”? Or your codebase for that matter?
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Nothing. But his counterpart from this timeline created me. I believe your Montgomery Scott retains the capability and expertise to also delve into my codebase with the right information.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- Well, I’m out of ideas. If you really think there’s something in that codebase that can help us dispatch the planet killer and send us home, then I’m all for exploring this proposal.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- Send word to Engineering. Ask Mr. Scott to join us on the bridge. I’d like to have a word with him.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- Admiral Strode
- Dialogue
- The crew of the USS Constellation, as I live and breath! How did you manage to find them, Kirk?
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- A simple matter of being in the right place at the right time, Admiral.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- Admiral Strode
- Dialogue
- I shudder to contemplate the fate of the entire crew had you not arrived on time.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- There’s only one thing you need to assure me. Commodore Decker is a dangerously unhinged individual. The recent events regarding the planet killer have decimated his resolve.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- I would strongly advise that he be kept under strict medical observation, lest he prove a threat to himself or others.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- Admiral Strode
- Dialogue
- We’re way ahead of you. Don’t worry Captain, Matt Decker will receive the care and help that he needs before answering to a formal inquest into the events that transpired in Villo.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- Admiral Strode
- Dialogue
- In the meantime, we need to return our attention to the planet killer. You should return to your Station and rest up, Commander. The worst is still yet to come.
- Objective ID
- 1,686,625,964
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- We’ll come with you if that’s alright with you, Commander. The Enterprise could do with a checkover, and my crew could do with some rest.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Captain, we have acquired a lock on the Constellation’s coordinates. Attempting to hail their bridge now.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- On-screen, Lieutenant. Let me talk to them.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- Starfleet Officer
- Dialogue
- Enterprise? Is it really you!? We’d begun to give up hope. I never would have thought you’d be the one to answer our call after we were forced to open fire on you.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Calm down, son. I need you to compose yourself. I want a full report on your current situation. We’re making our way to your location now. Is anybody in need of medical assistance?
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- Starfleet Officer
- Dialogue
- The worst any of us are suffering would be a few cuts and bruises, but we’re alive. Hungry and desperate, but alive.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- Starfleet Officer
- Dialogue
- We’ve been surviving off the ship’s reserves, but we’re down to the last crumbs. We’re incredibly fortunate that you arrived when you did.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- And Commodore Decker? Why did he not answer the call?
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- Starfleet Officer
- Dialogue
- Commodore Decker, he… he just lost it. After the worms attacked, he became dangerously erratic in his leadership and behavior. We had no other choice but to confine him to the brig.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- Starfleet Officer
- Dialogue
- We should have known that something was wrong as soon as he gave orders to fire on the Enterprise. I can’t apologize enough for what happened.
- Objective ID
- 650,956,503
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- We’re just glad to hear that you’re all still alive, son. Send word to the crew and prepare them for departure. We’re going to beam you all aboard our ships and get you out of here.
- Objective ID
- 807,856,776
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- The Constellation crew are all present and accounted for, Captain. I’ve cross-checked every name with the ship’s manifest to be certain.
- Objective ID
- 807,856,776
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Excellent work, Lieutenant. And what about Commodore Decker?
- Objective ID
- 807,856,776
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Confined to the brig where he belongs, Captain. Tensions are already at their highest. I thought you could do without the aggravation of another conversation with him.
- Objective ID
- 807,856,776
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Most thoughtful of you. We’ll be sure that Decker is handed into Starfleet custody as soon as possible. Mr. Sulu, set course for Starbase 80. Let’s get these people to safety.
- Objective ID
- 807,856,776
- Phase
- dialogue_start
- Character
- Sulu
- Dialogue
- Aye, Captain. Setting an immediate course for Starbase 80.