Missions
Remedy Part 2
Help Section 31 get back on their feet.
Overview
Warp required1
Operations level77
Warp for completion4,500
Warp via superhighway1
Completion via superhighway6,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,901,650,170
Amount235,000
Objective ID1,901,650,170
Amount700
Objective ID1,901,650,170
Amount1,500,000
Objective ID95,512,104
Amount235,000
Objective ID95,512,104
Amount700
Objective ID95,512,104
Amount1,500,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveReport back to Section 31.
DestinationSendisez
Objective 2
No captured values for this selection.
ObjectiveHow should we help?
Objective 3
No captured values for this selection.
ObjectiveProceed to Ambrilon.
DestinationAmbrilon
Objective 4
No captured values for this selection.
ObjectiveProceed to the outpost.
DestinationQintezha
Objective 5
No captured values for this selection.
ObjectiveScan the system.
DestinationAmbrilon
Objective 6
No captured values for this selection.
ObjectiveMake contact with the outpost.
DestinationQintezha
Objective 7
No captured values for this selection.
ObjectiveDefend yourself.
EncounterSurgewalkers
Opponent strength128,019,695,644,318
DestinationAmbrilon
Objective 8
No captured values for this selection.
ObjectiveDonate 150K Σ-Tritanium to bring the outpost back online.
Resource
Σ-Tritanium
Amount150,000
Objective 9
No captured values for this selection.
ObjectiveInvestigate the wreckage.
DestinationAmbrilon
Objective 10
No captured values for this selection.
ObjectiveBeam down vaccines and medical supplies.
DestinationQintezha
Objective 11
No captured values for this selection.
ObjectiveReturn to the Section 31 base.
DestinationSendisez
Objective 12
No captured values for this selection.
ObjectiveReturn to the Section 31 base.
DestinationSendisez
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,263,236,503
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Where did that ship come out of?
- Objective ID
- 1,263,236,503
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Surgewalkers. They must have been hiding in the echoes of the surge. The background static masked their signal.
- Objective ID
- 1,263,236,503
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- We have drawn their attention… Argh!
- Objective ID
- 1,263,236,503
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Direct hit to the starboard hull. Care to use your renowned skills to avoid the next one, bangwI'?
- Objective ID
- 1,263,236,503
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Care to use yours to defend us?
- Objective ID
- 1,881,120,607
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- How should we help?
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- Gilmarten was too stubborn to die. And wily, too. I thought for sure… Well. What happened?
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- She didn’t get clearance to accompany the team to the anomaly, so she decided to do her own experiment. Offbooks.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- That’s why she left her post.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- She wanted to capture what happened to a surge at the moment the anomaly closed. Thought it would shed some light on how the two are connected.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- Brilliant.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- It would have been if she had succeeded. The data is a jumbled mess. She died for nothing.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- That is… unfortunate. Gilmarten and I were in the academy together, you know. She never let me forget it.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- She’s always pushed boundaries. It’s that trait that made her so good at what she did. It was the end of her, but it was the making of her, too. So, I don’t think she died for nothing.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- She was a brilliant mind. She’ll be missed.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- There’s nothing here. No life-signs. She must not have survived the crash.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- She did. She made a make-shift camp nearby.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Is she–
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Yes. Signs of injuries, likely sustained in the crash. There is a datapad here, too. Still functional.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Doctor Gilmarten
- Dialogue
- This is it, I think. My leg… I’m so tired. I’ve spent a lot of time alone in my life, but I didn’t think I’d end it alone.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Doctor Gilmarten
- Dialogue
- I guess I died doing what I loved, but I’m not sure now what the point really was. Maybe the data I gathered will help fix things. That would be nice. That would be…
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- The logs end there.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- She will be celebrated in the next life. The data?
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- All here on the datapad.
- Objective ID
- 1,901,650,170
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Then let’s get it back to Sloan.
- Objective ID
- 2,070,559,845
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Sensors are showing the aftermath of a surge here. Heightened levels of dark energy. Nothing else of note.
- Objective ID
- 2,070,559,845
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Let’s take a closer look.
- Objective ID
- 2,070,559,845
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scanning…
- Objective ID
- 2,082,835,732
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The outpost is on lockdown.
- Objective ID
- 2,082,835,732
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- Any way to establish a line of communication?
- Objective ID
- 2,082,835,732
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am not detecting any open frequencies.
- Objective ID
- 2,082,835,732
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Can we beam down?
- Objective ID
- 2,082,835,732
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Through those lockdown shields?
- Objective ID
- 2,082,835,732
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Maybe their local communication is still online. Can you tap into that, Maia?
- Objective ID
- 2,082,835,732
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …Affirmative.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Communication is restored.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- You were raided?
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- The locals got it into their heads that Section 31 was responsible for all of the chaos that’s been happening. I mean the virus, sure, that’s on us. But the rest, as well. The anomaly itself, even.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- They didn’t know for sure we were a Section 31 outpost, but they suspected. And suspicion was enough for them to wage an all-out attack on us. They nearly won, too.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- We got them in the end, but they took a lot of good people with them. We’ve been sitting ducks ever since, watching emergency power trickle away. Waiting for help.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- When help didn’t come, we just kept waiting. Not sure for what. The end, I suppose.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Help would have been here sooner, but Section 31 kind of… fell apart for a while. Things are getting back to normal now. There’s going to be a vaccine soon, and tech for people who’ve suffered aphasia.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- Everything’s going to be alright?
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- I sure hope so. If you can lift your shields, we can beam you down some supplies.
- Objective ID
- 2,086,929,281
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- …Alright.
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Successful hit. The enemy vessel has suffered a catastrophic warp core failure.
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- You know, sometimes I can’t tell if you two love or hate each other.
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Is it not obvious, k’pekt?
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Do not assume that Derwin knows anything about love. Or hate, for that matter.
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Alright, no need to–
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Much as I love seeing Derwin get roasted, shouldn’t we focus on finding the scientist?
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmate. Scans show ship wreckage on a nearby planet. It may be worth investigating.
- Objective ID
- 226,396,797
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Yalika, Nareen, with me. Three to beam down, Commander.
- Objective ID
- 359,431,585
- Phase
- dialogue_start
- Character
- Luther Sloan
- Dialogue
- Transmitting the location now. We still had contact before the outbreak, but somewhere between then and now, the outpost went cold.
- Objective ID
- 359,431,585
- Phase
- dialogue_start
- Character
- Luther Sloan
- Dialogue
- Go there. See what you can find. Get them back online if you can.
- Objective ID
- 614,330,024
- Phase
- dialogue_start
- Character
- Luther Sloan
- Dialogue
- Dr. Gilmarten was studying the effects of the anomaly in the Veil. Transmitting her last known coordinates now.
- Objective ID
- 614,330,024
- Phase
- dialogue_start
- Character
- Luther Sloan
- Dialogue
- Go there. See what you can find. If I know Gilmarten, she’s hiding out somewhere, still alive and kicking.
- Objective ID
- 712,785,278
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- What the… Who’re you?
- Objective ID
- 712,785,278
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are here on behalf of Section 31. We were sent to check on this outpost and to bring communications back online.
- Objective ID
- 712,785,278
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- And here I thought they’d left us for dead. What took so long?
- Objective ID
- 712,785,278
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- One thing at a time. What will it take to bring this facility back online?
- Objective ID
- 712,785,278
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- The lockdown was automatically triggered during a raid on the station. If we can patch things up and get us off emergency power, we can start bringing other systems back online.
- Objective ID
- 712,785,278
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- 150K Σ-Tritanium would get us back up and running.
- Objective ID
- 813,988,393
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- Commander, crew. Good to see that you have weathered this storm.
- Objective ID
- 813,988,393
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- The same can’t be said for you guys.
- Objective ID
- 813,988,393
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- Indeed. We are down to a skeleton crew, but I hear that vaccines are coming soon, along with aphasia tech. You have achieved much while the rest of the Margins was falling apart.
- Objective ID
- 813,988,393
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- So, what do you need from us now?
- Objective ID
- 813,988,393
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- We have some work to do before we can try to close the anomaly again.
- Objective ID
- 813,988,393
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- One of our scientists is still MIA, and one of our outposts is still offline. Yes, I know you’re busy, but if you can take one of these off my hands, I would appreciate it.
- Objective ID
- 813,988,393
- Phase
- dialogue_start
- Character
- Bristow
- Dialogue
- Come in, Commander. Are you reading me?
- Objective ID
- 813,988,393
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Loud and clear.
- Objective ID
- 813,988,393
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- There’s a face we haven’t seen in a while.
- Objective ID
- 813,988,393
- Phase
- dialogue_start
- Character
- Bristow
- Dialogue
- Indeed. After an extended hiatus, Section 31 is working to resume normal operations. Your presence is required at base.
- Objective ID
- 813,988,393
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- And when Section 31 calls, we must come running?
- Objective ID
- 813,988,393
- Phase
- dialogue_start
- Character
- Bristow
- Dialogue
- Your presence would be greatly appreciated.
- Objective ID
- 813,988,393
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Plotting a course.
- Objective ID
- 95,512,104
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- It was a bunch of locals out for blood. Section 31 was never popular in the Margins, but now people see you as the villain.
- Objective ID
- 95,512,104
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- People see us as the villain.
- Objective ID
- 95,512,104
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Right… The outpost is back up and running. The survivors went through a lot. I’d advise giving them some time to adjust before involving them in any intensive missions.
- Objective ID
- 95,512,104
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- I’ll take that under advisement, though we might not have that luxury.
- Objective ID
- 95,512,104
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Right. You might want to start thinking about morale, though. If you lose peoples’ trust, it’s hard to get it back.
- Objective ID
- 95,512,104
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- So it would seem.
- Objective ID
- 95,512,104
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- These will keep us going for a while. What should we do now?
- Objective ID
- 95,512,104
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Focus on getting the station fully operational. Sloan will have orders for you soon enough, I’m sure.
- Objective ID
- 95,512,104
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- Listen, thank you. It was… Well. I’m glad you got here in time. I just hope we’re not the target of another witch hunt.
- Objective ID
- 95,512,104
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- It sounds like you held your own the first time. Nobody is going to be eager to take you on. The vaccines and aphasia tech are going to be rolled out soon. Once there’s a solution, people should settle down.
- Objective ID
- 95,512,104
- Phase
- dialogue_start
- Character
- Agent Mikael
- Dialogue
- Right. We can hold our own.
- Objective ID
- 95,512,104
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Good. Let’s head back to base, Commander.