Missions
A Beam Too Far Part 3
Do some dirty work for the Tal'lah-Hed Dah.
Overview
Warp required1
Operations level15
Warp for completion13
Warp via superhighway1
Completion via superhighway13
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,391,451,949
Amount100
Objective ID1,391,451,949
Amount1,900
Objective ID1,391,451,949
Amount800
Objective ID553,265,695
Amount100
Objective ID553,265,695
Amount1,900
Objective ID553,265,695
Amount600
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveRendezvous with the Enterprise in Astrida.
DestinationAstrida
Objective 2
No captured values for this selection.
ObjectiveWho will you steal a ship from?
Objective 3
No captured values for this selection.
ObjectiveScope out the Boslic shipyard in Jishui.
DestinationJishui
Objective 4
No captured values for this selection.
ObjectiveScope out the Pakled shipyard in Pune.
DestinationPune
Objective 5
No captured values for this selection.
ObjectiveDefeat 10 hostiles of Level 16 or higher.
Required count10
Required level16
Objective 6
No captured values for this selection.
ObjectiveDefeat 10 hostiles of Level 16 or higher.
Required count10
Required level16
Objective 7
No captured values for this selection.
ObjectiveRetrieve the Boslic ship from the shipyard.
DestinationJishui
Objective 8
No captured values for this selection.
ObjectiveRetrieve the Pakled ship from the shipyard.
DestinationPune
Objective 9
No captured values for this selection.
ObjectiveReturn the ship to the Dah on Shen Dura.
DestinationMajalan
Objective 10
No captured values for this selection.
ObjectiveReturn the ship to the Dah on Shen Dura.
DestinationMajalan
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,157,105,759
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, multiple Boslic signatures detected. They are converging on our position with raised shields. Their intentions are not ambiguous.
- Objective ID
- 1,157,105,759
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Raising shields and preparing to engage.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Captain, we should consider our next move carefully. One wrong step could potentially result in Lieutenant Hemmer being harmed… or worse.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Which is why we’re going to play ball and toe the line with the Tal'lah-Hed. We’ll get them their ships and as soon as we’ve got Hemmer back, we make them pay for what they’ve done.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Our first step is to acquire those ships while minimizing any potential casualties. We just want to “borrow” these ships, we don’t want to hurt anybody.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- I think that we should split up and take one each. The Enterprise will acquire one ship, while the Commander retrieves the other.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- A wise course of action, Captain.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- I’ll leave the decision to you, Commander. Who do you want to “borrow” a ship from?
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Howah’jeh, more Starfleet come to visit? What have I done to become so lucky?
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- An Orion? This is something of a surprise. I was expecting you to look a little bit more like your friend.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- How narrow-minded of you, Captain. The Tal’lah-Hed welcomes all who would seek refuge from homes that would reject them. We come in all shapes, sizes and creeds.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- However, what we don’t tolerate are sneaky little Starfleet rats snooping around where they don’t belong!
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Mavery, you are speaking to Captain Christopher Pike of the USS Enter–…
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Enough of the chest-puffing, Pike. I know who you are. Your little blue friend already told me that you’d be coming to get me if I didn’t let him go.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Hemmer!? So he is here. I demand that you release him immediately, or I’ll make sure that the entire might of Starfleet comes crashing down on you.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Try me. This “Hemmer” will be dead in the ground before your first strike hits the surface of Shen Dura. You need to understand that if you want your man returned alive, I’m in control here. Not you.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Dammit… Alright, we’ll play along here. What do you want?
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Now that’s what I like to hear. Just play nice and your man will be kept alive with all limbs intact… more or less.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I want ships, Captain. Specifically, I want ships from both the Boslics and the Pakled. I’m a bit of a collector, you see. Bring me one of each and we’ll return him to you.
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- We’ll need time to work this one out. If I hear that you’ve so much as given Hemmer a haircut, you’ll face an immediate and forceful reprisal. Is that understood?
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Just don’t keep me waiting too long and everything will be fine. Until we meet again, Captain. Kehl’neh Mah-nagh!
- Objective ID
- 1,352,535,622
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Commander, meet with us in the Astrida system. We need to figure out our next move.
- Objective ID
- 1,391,451,949
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Mavery, we have returned with the ships you request–…
- Objective ID
- 1,391,451,949
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- You will address me by my proper title, you loathsome little Independent! Due reverence where reverence is due, Commander.
- Objective ID
- 1,391,451,949
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Of course, Dah. Forgive us. We have returned with the ship you requested.
- Objective ID
- 1,391,451,949
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- That’s better. You may be insolent, but you get the job done. And look, your friends have just arrived back too.
- Objective ID
- 1,391,451,949
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Here’s your damn ship. We’ve upheld our part of the bargain. It’s time for you to do the same. Release Lieutenant Hemmer to us immediately.
- Objective ID
- 1,391,451,949
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- You thought we were done already? Oh no, Captain Pike. I know how valuable this man is to you. I’m not done having fun with you yet.
- Objective ID
- 1,391,451,949
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Vessel secured, Commander. We should return to Mavery on Shen Dura and ensure Lieutenant Hemmer’s safe return to the Enterprise.
- Objective ID
- 1,414,574,583
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, multiple Pakled signatures detected. They are converging on our position with raised shields. Their intentions are not ambiguous.
- Objective ID
- 1,414,574,583
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Raising shields and preparing to engage.
- Objective ID
- 1,544,803,388
- Phase
- dialogue_dilemma
- Character
- Pike
- Dialogue
- Who will you steal a ship from?
- Objective ID
- 15,824,415
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will retrieve a vessel from the Pakled. Our logs show that a Pakled shipyard operates out of the Pune system.
- Objective ID
- 15,824,415
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Alright, then it looks like we’re going to take on the Boslics. Once you’ve retrieved the ship, tow it back to Shen Dura as soon as possible. We’ll meet you there when we’re ready.
- Objective ID
- 15,824,415
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- And remember, Commander. We’re being forced to do this in order to ensure Hemmer’s safety. I want you to keep casualties to a minimum and stick to non-lethal tactics. Pike out.
- Objective ID
- 310,130,892
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will retrieve a vessel from the Boslics. Our logs show that a Boslic shipyard operates out of the Jishui system.
- Objective ID
- 310,130,892
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Alright, then it looks like we’re going to take on the Pakled. Once you’ve retrieved the ship, tow it back to Shen Dura as soon as possible. We’ll meet you there when we’re ready.
- Objective ID
- 310,130,892
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- And remember, Commander. We’re being forced to do this in order to ensure Hemmer’s safety. I want you to keep casualties to a minimum and stick to non-lethal tactics. Pike out.
- Objective ID
- 316,871,194
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Targets eliminated. The Pakled vessels have begun to retreat.
- Objective ID
- 316,871,194
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This presents a prime opportunity to retrieve a Pakled clumpship from the shipyard on the surface of Urika.
- Objective ID
- 316,871,194
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Navigate our ship to the following coordinates and remain in orbit over Urika. We should be able to retrieve a ship from the Pakled shipyard using our tractor beam.
- Objective ID
- 553,265,695
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Mavery, we have returned with the ships you request–…
- Objective ID
- 553,265,695
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- You will address me by my proper title, you loathsome little Independent! Due reverence where reverence is due, Commander.
- Objective ID
- 553,265,695
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Of course, Dah. Forgive us. We have returned with the ship you requested.
- Objective ID
- 553,265,695
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- That’s better. You may be insolent, but you get the job done. And look, your friends have just arrived back too.
- Objective ID
- 553,265,695
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Here’s your damn ship. We’ve upheld our part of the bargain. It’s time for you to do the same. Release Lieutenant Hemmer to us immediately.
- Objective ID
- 553,265,695
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- You thought we were done already? Oh no, Captain Pike. I know how valuable this man is to you. I’m not done having fun with you yet.
- Objective ID
- 553,265,695
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Vessel secured, Commander. We should return to Mavery on Shen Dura and ensure Lieutenant Hemmer’s safe return to the Enterprise.
- Objective ID
- 605,892,439
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Targets eliminated. The Boslic vessels have begun to retreat.
- Objective ID
- 605,892,439
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This presents a prime opportunity to retrieve the Boslic vessel from the shipyard on the surface of Gavej.
- Objective ID
- 605,892,439
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Navigate our ship to the following coordinates and remain in orbit over Gavej. We should be able to retrieve a ship from the Boslic shipyard using our tractor beam.