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EPS Distributor B

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EPS Distributor B

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Section
Starbase
Minimum level
1
Maximum level
34
Building levels 34
LevelPowerPower increaseBuild timeDescription
10+06h 22m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
20+013h 5mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
30+020h 17m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
40+01d 2hThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
50+01d 9h 20mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
60+01d 15h 35mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
70+02d 4h 5mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
80+02d 12h 42m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
90+02d 21h 20mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
100+03d 6h 32m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
110+03d 18h 20mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
120+04d 5h 40mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
130+04d 20h 10mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
140+05d 47m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
150+05d 23h 42m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
160+06d 6hThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
170+06d 14h 20mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
180+07d 5h 55mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
190+07d 21h 57m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
200+08d 12h 7m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
210+09d 2h 32m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
220+09d 15h 15mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
230+010d 9h 20mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
240+011d 2h 42m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
250+011d 19h 20mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
260+012d 3h 40mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
270+013d 11h 45mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
280+013d 21h 20mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
290+014d 19h 25mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
300+015d 10h 50mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
310+016d 9h 42m 30sThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
320+017d 5h 5mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
330+018d 45mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
340+018d 20h 30mThe Electro-Plasma-System Distributor is an experimental weapons upgrade technology used in prototype starbase design. The module uses complex combinations of heat induction and light refractive focusing to enhance the potency of energy based weapons such as phasers and disruptors.
Building costs 88
LevelTypeResourceAmount
1buildCollisional Plasma7,200
1buildSubspace Superconductor7,825
2buildCollisional Plasma14,400
2buildSubspace Superconductor15,625
3buildCollisional Plasma52,000
3buildSubspace Superconductor23,450
4buildCollisional Plasma80,800
4buildSubspace Superconductor31,275
5buildCollisional Plasma173K
5buildSubspace Superconductor39,100
6buildCollisional Plasma249K
6buildSubspace Superconductor50,025
7buildCollisional Plasma338K
7buildSubspace Superconductor60,975
8buildCollisional Plasma478K
8buildSubspace Superconductor71,925
9buildCollisional Plasma643K
9buildSubspace Superconductor82,875
10buildCollisional Plasma831K
10buildSubspace Superconductor93,825
11buildCollisional Plasma1.08M
11buildSubspace Superconductor108K
12buildCollisional Plasma1.35M
12buildSubspace Superconductor122K
13buildCollisional Plasma1.66M
13buildSubspace Superconductor136K
14buildCollisional Plasma2M
14buildSubspace Superconductor150K
15buildCollisional Plasma1.89M
15buildActive Plasma473K
15buildSubspace Superconductor164K
16buildCollisional Plasma191K
16buildActive Plasma763K
16buildSubspace Superconductor178K
17buildCollisional Plasma2.73M
17buildActive Plasma682K
17buildSubspace Superconductor192K
18buildCollisional Plasma542K
18buildActive Plasma2.17M
18buildSubspace Superconductor210K
19buildCollisional Plasma3.82M
19buildActive Plasma954K
19buildSubspace Superconductor227K
20buildCollisional Plasma1.11M
20buildActive Plasma4.43M
20buildSubspace Superconductor244K
21buildCollisional Plasma5.09M
21buildActive Plasma1.27M
21buildSubspace Superconductor261K
22buildCollisional Plasma1.48M
22buildActive Plasma5.92M
22buildSubspace Superconductor278K
23buildCollisional Plasma6.88M
23buildActive Plasma1.72M
23buildSubspace Superconductor299K
24buildCollisional Plasma1.98M
24buildActive Plasma7.91M
24buildSubspace Superconductor319K
25buildCollisional Plasma9.02M
25buildActive Plasma2.26M
25buildSubspace Superconductor339K
26buildCollisional Plasma2.59M
26buildActive Plasma10.4M
26buildSubspace Superconductor360K
27buildCollisional Plasma11.8M
27buildActive Plasma2.95M
27buildSubspace Superconductor380K
28buildCollisional Plasma3.33M
28buildActive Plasma13.3M
28buildSubspace Superconductor400K
29buildCollisional Plasma15M
29buildActive Plasma3.75M
29buildSubspace Superconductor424K
30buildCollisional Plasma4.21M
30buildActive Plasma16.8M
30buildSubspace Superconductor447K
31buildCollisional Plasma19M
31buildActive Plasma4.74M
31buildSubspace Superconductor471K
32buildCollisional Plasma5.31M
32buildActive Plasma21.2M
32buildSubspace Superconductor494K
33buildCollisional Plasma23.6M
33buildActive Plasma5.9M
33buildSubspace Superconductor518K
34buildCollisional Plasma6.57M
34buildActive Plasma26.3M
34buildSubspace Superconductor544K
Building requirements 68
LevelTypeRequirementRequired level
1unknownCommand Control3
1unknownEPS Distributor A1
2unknownCommand Control3
2unknownEPS Distributor A2
3unknownCommand Control3
3unknownEPS Distributor A3
4unknownCommand Control4
4unknownEPS Distributor A4
5unknownCommand Control5
5unknownEPS Distributor A5
6unknownCommand Control6
6unknownEPS Distributor A6
7unknownCommand Control7
7unknownEPS Distributor A7
8unknownCommand Control8
8unknownEPS Distributor A8
9unknownCommand Control9
9unknownEPS Distributor A9
10unknownCommand Control10
10unknownEPS Distributor A10
11unknownCommand Control11
11unknownEPS Distributor A11
12unknownCommand Control12
12unknownEPS Distributor A12
13unknownCommand Control13
13unknownEPS Distributor A13
14unknownCommand Control14
14unknownEPS Distributor A14
15unknownCommand Control15
15unknownEPS Distributor A15
16unknownCommand Control16
16unknownEPS Distributor A16
17unknownCommand Control17
17unknownEPS Distributor A17
18unknownCommand Control18
18unknownEPS Distributor A18
19unknownCommand Control19
19unknownEPS Distributor A19
20unknownCommand Control20
20unknownEPS Distributor A20
21unknownCommand Control21
21unknownEPS Distributor A21
22unknownCommand Control22
22unknownEPS Distributor A22
23unknownCommand Control23
23unknownEPS Distributor A23
24unknownCommand Control24
24unknownEPS Distributor A24
25unknownCommand Control25
25unknownEPS Distributor A25
26unknownCommand Control26
26unknownEPS Distributor A26
27unknownCommand Control27
27unknownEPS Distributor A27
28unknownCommand Control28
28unknownEPS Distributor A28
29unknownCommand Control29
29unknownEPS Distributor A29
30unknownCommand Control30
30unknownEPS Distributor A30
31unknownCommand Control31
31unknownEPS Distributor A31
32unknownCommand Control32
32unknownEPS Distributor A32
33unknownCommand Control33
33unknownEPS Distributor A33
34unknownCommand Control34
34unknownEPS Distributor A34
Building bonuses 34
LevelStatisticValueIncrease
1Adv. Damage Upgrade5%+5%
2Adv. Damage Upgrade6%+1%
3Adv. Damage Upgrade8%+2%
4Adv. Damage Upgrade10%+2%
5Adv. Damage Upgrade12%+2%
6Adv. Damage Upgrade15%+3%
7Adv. Damage Upgrade19%+4%
8Adv. Damage Upgrade23%+4%
9Adv. Damage Upgrade27%+4%
10Adv. Damage Upgrade32%+5%
11Adv. Damage Upgrade37%+5%
12Adv. Damage Upgrade43%+6%
13Adv. Damage Upgrade49%+6%
14Adv. Damage Upgrade56%+7%
15Adv. Damage Upgrade63%+7%
16Adv. Damage Upgrade70%+7%
17Adv. Damage Upgrade78%+8%
18Adv. Damage Upgrade87%+9%
19Adv. Damage Upgrade97%+10%
20Adv. Damage Upgrade107%+10%
21Adv. Damage Upgrade118%+11%
22Adv. Damage Upgrade130%+12%
23Adv. Damage Upgrade143%+13%
24Adv. Damage Upgrade157%+14%
25Adv. Damage Upgrade172%+15%
26Adv. Damage Upgrade188%+16%
27Adv. Damage Upgrade205%+17%
28Adv. Damage Upgrade224%+19%
29Adv. Damage Upgrade244%+20%
30Adv. Damage Upgrade266%+22%
31Adv. Damage Upgrade290%+24%
32Adv. Damage Upgrade315%+25%
33Adv. Damage Upgrade342%+27%
34Adv. Damage Upgrade372%+30%