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Missions

Old Bones

A pair of Klingon archaeologists are hunting for a relic.

Overview

Warp required1,250
Operations level65
Warp for completion1,250
Warp via superhighway1,250
Completion via superhighway1,250

Costs & rewards

Mission rewards

Concentrated Latinum
Objective ID1,599,075,950
Amount57,500
Raw Σ-Tritanium
Objective ID1,599,075,950
Amount459,000
Klingon Credits
Objective ID1,599,075,950
Amount3,700
Klingon Points
Objective ID1,599,075,950
Amount152,000,000
Federation Points
Objective ID1,599,075,950
Amount-118,560,000
Romulan Points
Objective ID1,599,075,950
Amount-316,160,000

Locations

Objectives

Objective 1

ObjectiveSet a course for LuchenmoH.
DestinationLuchenmoH

Objective 2

ObjectiveScan Kinov.
DestinationLuchenmoH

Objective 3

ObjectiveDefeat the artifact hunter.
EncounterArtifact Hunters
Opponent strength4,516,578,656
DestinationLuchenmoH

Objective 4

ObjectiveSet a course for Wq'al.
DestinationWq'al

Objective 5

ObjectiveDefeat 10 hostiles of level 65 or higher.
Required count10
Required level65

Objective 6

ObjectiveProceed to Kruna.
DestinationWq'al

Objective 7

ObjectiveReturn to Wq'alia.
DestinationWq'alia

Dialogue

Mission dialogue

Objective ID
1,394,603,219
Phase
dialogue_start
Character
Quintal
Dialogue
Oh my… That was– Well. I am glad we hired protection.
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Dinlor
Dialogue
I told you. Now, onwards to Wq’al!
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Quintal
Dialogue
Are you crazy?! There are more artifact hunters there!
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Dinlor
Dialogue
Yes, and do you know what else is there?
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Maia
Dialogue
Molor’s Sarcophagus?
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Dinlor
Dialogue
…Yes. Don’t even think about stealing it out from under us, Independent. This will be the biggest archaeological find of the century and I–
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Quintal
Dialogue
Ahem!
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Dinlor
Dialogue
We will be the ones to uncover it.
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Quintal
Dialogue
We have come all this way… But it will not be much good to us if we are dead.
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Dinlor
Dialogue
The Independent can take on the artifact hunters. We beat that ship, no problem. Right?
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Maia
Dialogue
We have promised to protect you.
Objective ID
1,394,603,219
Phase
dialogue_start
Character
Dinlor
Dialogue
Good enough for me. Set a course!
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Dinlor
Dialogue
You’re not on Qo’nos anymore. Your name won’t open any doors here.
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Quintal
Dialogue
I am an esteemed member of the Imperial Archaeological Foundation, and a son of a respected house. We simply have to ask the right people, get the correct permits.
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Dinlor
Dialogue
You want to get permits? You want everyone to know that we’re digging for a priceless relic? No, no, no. We need protection, and to keep this on the down low.
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Maia
Dialogue
Excuse the interruption, but–
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Quintal
Dialogue
Argh! Who are you?!
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Dinlor
Dialogue
And how long have you been listening?
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Maia
Dialogue
Long enough to know that we might be of assistance. If you need protection, look no further.
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Dinlor
Dialogue
And what’s in it for you?
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Maia
Dialogue
Some sort of payment, ideally.
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Quintal
Dialogue
I still think we should go through the proper channels.
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Dinlor
Dialogue
…No. We have a location, and we have an Independent volunteering to escort us.
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Quintal
Dialogue
Dinlor–
Objective ID
1,505,046,350
Phase
dialogue_start
Character
Dinlor
Dialogue
Set a course for LuchenmoH, Independent.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Dinlor
Dialogue
I still think we need a drink.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Quintal
Dialogue
Agreed. I have a strong urge to drown my sorrows and start a fight.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Dinlor
Dialogue
I didn’t think you had it in you.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Quintal
Dialogue
What are we going to do, Dinlor? We have wasted so much time – so much money – on this.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Dinlor
Dialogue
My father always said hunting for relics was a fool’s game. Perhaps he was right.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Quintal
Dialogue
…No. I have to believe that Molor is out there somewhere, waiting for us to unearth his secrets. We must keep looking.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Dinlor
Dialogue
Perhaps. In any case, we should see if we earn some money off this T’Kurr warrior. Maybe he was someone important, too.
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Maia
Dialogue
Speaking of earnings…
Objective ID
1,599,075,950
Phase
dialogue_end
Character
Dinlor
Dialogue
Yes, you did follow through for us, Independent, even if we ended up empty-handed. You may have your reward. Now, if you’re going to hang around, you might at least buy the next round!
Objective ID
1,599,075,950
Phase
dialogue_start
Character
Maia
Dialogue
The temple is built over a necropolis. It is like a maze, with a tomb dead-center. The sarcophagus is there.
Objective ID
1,599,075,950
Phase
dialogue_start
Character
Maia
Dialogue
Beaming it into the cargo bay…
Objective ID
1,599,075,950
Phase
dialogue_start
Character
Quintal
Dialogue
This is… wrong. It bears the arms of the House of T’Kurr. An ancient house that left Qo’nos centuries ago to roam the galaxy. They must have ended up here.
Objective ID
1,599,075,950
Phase
dialogue_start
Character
Dinlor
Dialogue
Kesh! After all this, it’s not even Molor?!
Objective ID
1,599,075,950
Phase
dialogue_start
Character
Maia
Dialogue
It would appear not.
Objective ID
1,599,075,950
Phase
dialogue_start
Character
Quintal
Dialogue
…I am ready for this day to be over. Return us to Wq’alia, Independent.
Objective ID
1,709,248,225
Phase
dialogue_start
Character
Maia
Dialogue
What are you looking for here?
Objective ID
1,709,248,225
Phase
dialogue_start
Character
Quintal
Dialogue
A rare relic whose existence has been a subject of debate for centuries. We think that we might have finally found–
Objective ID
1,709,248,225
Phase
dialogue_start
Character
Dinlor
Dialogue
We’re looking for an old temple, Independent. One with a tomb, a mausoleum, any sort of elaborate funeral chamber that might house someone of importance.
Objective ID
1,709,248,225
Phase
dialogue_start
Character
Dinlor
Dialogue
That’s all you need to know for now. Now, scan Kinov and tell me what you find.
Objective ID
1,946,876,026
Phase
dialogue_start
Character
Maia
Dialogue
Shields are offline but hulls are holding. Minor damage to decks 4 and 5. No emergencies.
Objective ID
1,946,876,026
Phase
dialogue_start
Character
Dinlor
Dialogue
I wouldn’t want to be your enemy, Independent. Those artifact hunters didn’t stand a chance.
Objective ID
1,946,876,026
Phase
dialogue_start
Character
Quintal
Dialogue
Can you believe it, Dinlor? Molor’s Sarcophagus is ours!
Objective ID
1,946,876,026
Phase
dialogue_start
Character
Dinlor
Dialogue
Drinks are on me tonight. This has to be celebrated. Independent, let’s go get our relic!
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Maia
Dialogue
There are ruins of a temple here, but it seems to have been a place of worship. I see no evidence of burial chambers.
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Quintal
Dialogue
Kesh! My contact on Qo’nos was so sure–
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Dinlor
Dialogue
He was sure he could squeeze some Latinum out of you for a worthless lead.
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Maia
Dialogue
Commander, I’m detecting a ship on an intercept vector… They are hailing us. On-screen now.
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Noel
Dialogue
Now, what might you be doing so far from the beaten track?
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Dinlor
Dialogue
None of your business. Carry on!
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Noel
Dialogue
I don’t think so. Let me guess… You’re looking for Molor’s Sarcophagus. Well, it’s not here. We’d know; we’ve spent enough time searching for it.
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Marissa
Dialogue
We got it wrong at first, like you. Bad tip. But we know better now. We’ve got people combing through Wq'al as we speak. We’re gonna find the sarcophagus and, oh boy, we’re gonna be rich!
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Noel
Dialogue
Please, go ahead, Marissa. Spill all of our secrets.
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Marissa
Dialogue
Doesn’t matter, Noel. They’re gonna die anyway!
Objective ID
2,008,074,461
Phase
dialogue_start
Character
Maia
Dialogue
The artifact hunters are charging weapons, Commander. Taking evasive maneuvers.
Objective ID
915,491,330
Phase
dialogue_start
Character
Maia
Dialogue
There are 9 ships patrolling the system, and 1 orbiting Kruna.
Objective ID
915,491,330
Phase
dialogue_start
Character
Quintal
Dialogue
They have located the Sarcophagus!
Objective ID
915,491,330
Phase
dialogue_start
Character
Dinlor
Dialogue
We’ve got the drop on the artifact hunters, Independent. Let’s take them out before they notice us!