Missions
Old Bones
A pair of Klingon archaeologists are hunting for a relic.
Overview
Warp required1,250
Operations level65
Warp for completion1,250
Warp via superhighway1,250
Completion via superhighway1,250
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,599,075,950
Amount57,500
Objective ID1,599,075,950
Amount459,000
Objective ID1,599,075,950
Amount3,700
Objective ID1,599,075,950
Amount152,000,000
Objective ID1,599,075,950
Amount-118,560,000
Objective ID1,599,075,950
Amount-316,160,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveSet a course for LuchenmoH.
DestinationLuchenmoH
Objective 2
No captured values for this selection.
ObjectiveScan Kinov.
DestinationLuchenmoH
Objective 3
No captured values for this selection.
ObjectiveDefeat the artifact hunter.
EncounterArtifact Hunters
Opponent strength4,516,578,656
DestinationLuchenmoH
Objective 4
No captured values for this selection.
ObjectiveSet a course for Wq'al.
DestinationWq'al
Objective 5
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 65 or higher.
Required count10
Required level65
Objective 6
No captured values for this selection.
ObjectiveProceed to Kruna.
DestinationWq'al
Objective 7
No captured values for this selection.
ObjectiveReturn to Wq'alia.
DestinationWq'alia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- Oh my… That was– Well. I am glad we hired protection.
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- I told you. Now, onwards to Wq’al!
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- Are you crazy?! There are more artifact hunters there!
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- Yes, and do you know what else is there?
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Molor’s Sarcophagus?
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- …Yes. Don’t even think about stealing it out from under us, Independent. This will be the biggest archaeological find of the century and I–
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- Ahem!
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- We will be the ones to uncover it.
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- We have come all this way… But it will not be much good to us if we are dead.
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- The Independent can take on the artifact hunters. We beat that ship, no problem. Right?
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have promised to protect you.
- Objective ID
- 1,394,603,219
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- Good enough for me. Set a course!
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- You’re not on Qo’nos anymore. Your name won’t open any doors here.
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- I am an esteemed member of the Imperial Archaeological Foundation, and a son of a respected house. We simply have to ask the right people, get the correct permits.
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- You want to get permits? You want everyone to know that we’re digging for a priceless relic? No, no, no. We need protection, and to keep this on the down low.
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Excuse the interruption, but–
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- Argh! Who are you?!
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- And how long have you been listening?
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Long enough to know that we might be of assistance. If you need protection, look no further.
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- And what’s in it for you?
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Some sort of payment, ideally.
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- I still think we should go through the proper channels.
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- …No. We have a location, and we have an Independent volunteering to escort us.
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- Dinlor–
- Objective ID
- 1,505,046,350
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- Set a course for LuchenmoH, Independent.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Dinlor
- Dialogue
- I still think we need a drink.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Quintal
- Dialogue
- Agreed. I have a strong urge to drown my sorrows and start a fight.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Dinlor
- Dialogue
- I didn’t think you had it in you.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Quintal
- Dialogue
- What are we going to do, Dinlor? We have wasted so much time – so much money – on this.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Dinlor
- Dialogue
- My father always said hunting for relics was a fool’s game. Perhaps he was right.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Quintal
- Dialogue
- …No. I have to believe that Molor is out there somewhere, waiting for us to unearth his secrets. We must keep looking.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Dinlor
- Dialogue
- Perhaps. In any case, we should see if we earn some money off this T’Kurr warrior. Maybe he was someone important, too.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Speaking of earnings…
- Objective ID
- 1,599,075,950
- Phase
- dialogue_end
- Character
- Dinlor
- Dialogue
- Yes, you did follow through for us, Independent, even if we ended up empty-handed. You may have your reward. Now, if you’re going to hang around, you might at least buy the next round!
- Objective ID
- 1,599,075,950
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The temple is built over a necropolis. It is like a maze, with a tomb dead-center. The sarcophagus is there.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Beaming it into the cargo bay…
- Objective ID
- 1,599,075,950
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- This is… wrong. It bears the arms of the House of T’Kurr. An ancient house that left Qo’nos centuries ago to roam the galaxy. They must have ended up here.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- Kesh! After all this, it’s not even Molor?!
- Objective ID
- 1,599,075,950
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It would appear not.
- Objective ID
- 1,599,075,950
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- …I am ready for this day to be over. Return us to Wq’alia, Independent.
- Objective ID
- 1,709,248,225
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What are you looking for here?
- Objective ID
- 1,709,248,225
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- A rare relic whose existence has been a subject of debate for centuries. We think that we might have finally found–
- Objective ID
- 1,709,248,225
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- We’re looking for an old temple, Independent. One with a tomb, a mausoleum, any sort of elaborate funeral chamber that might house someone of importance.
- Objective ID
- 1,709,248,225
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- That’s all you need to know for now. Now, scan Kinov and tell me what you find.
- Objective ID
- 1,946,876,026
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Shields are offline but hulls are holding. Minor damage to decks 4 and 5. No emergencies.
- Objective ID
- 1,946,876,026
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- I wouldn’t want to be your enemy, Independent. Those artifact hunters didn’t stand a chance.
- Objective ID
- 1,946,876,026
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- Can you believe it, Dinlor? Molor’s Sarcophagus is ours!
- Objective ID
- 1,946,876,026
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- Drinks are on me tonight. This has to be celebrated. Independent, let’s go get our relic!
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are ruins of a temple here, but it seems to have been a place of worship. I see no evidence of burial chambers.
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- Kesh! My contact on Qo’nos was so sure–
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- He was sure he could squeeze some Latinum out of you for a worthless lead.
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I’m detecting a ship on an intercept vector… They are hailing us. On-screen now.
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Noel
- Dialogue
- Now, what might you be doing so far from the beaten track?
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- None of your business. Carry on!
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Noel
- Dialogue
- I don’t think so. Let me guess… You’re looking for Molor’s Sarcophagus. Well, it’s not here. We’d know; we’ve spent enough time searching for it.
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Marissa
- Dialogue
- We got it wrong at first, like you. Bad tip. But we know better now. We’ve got people combing through Wq'al as we speak. We’re gonna find the sarcophagus and, oh boy, we’re gonna be rich!
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Noel
- Dialogue
- Please, go ahead, Marissa. Spill all of our secrets.
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Marissa
- Dialogue
- Doesn’t matter, Noel. They’re gonna die anyway!
- Objective ID
- 2,008,074,461
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The artifact hunters are charging weapons, Commander. Taking evasive maneuvers.
- Objective ID
- 915,491,330
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are 9 ships patrolling the system, and 1 orbiting Kruna.
- Objective ID
- 915,491,330
- Phase
- dialogue_start
- Character
- Quintal
- Dialogue
- They have located the Sarcophagus!
- Objective ID
- 915,491,330
- Phase
- dialogue_start
- Character
- Dinlor
- Dialogue
- We’ve got the drop on the artifact hunters, Independent. Let’s take them out before they notice us!