BETA

YOUR FLEET. YOUR RULES. EVERY SHOT EXPLAINED.

Recommend.

Choose a loadout. Understand the fight.
See exactly what supports the result.

Evidence before confidence

Recorded combat, mathematical checks and unverified mechanics are visibly separated throughout this preview.

Inspect the critical-hit calculation ↗
01 / BUILD YOUR QUESTIONBeta

What do you want to improve?

Keep your chosen ship. Find a legal crew from the officers you can actually use.

Build a comparison with your own choices. These edits do not change your saved account.

Run a scenario to calculate the result.
02 / KNOW YOUR INPUTSHistorical snapshot needed

Bring the whole loadout

✓Ships & crewObserved in the sample report
✓Damage & activationsObserved event order
○Research & buildingsFuture account-snapshot input
○Tech, exocomps & buffsNeed assignment, expiry and timing
Owned is not the same as equipped.

A current buff list cannot prove what was active in an older battle. Missing or expired effects must never silently become zero—or active.

03 / OPEN THE FIGHTObserved CSV replay

A combat story you can inspect

An anonymized real battle. Click a shot or an activation marker to inspect its record.

SIDE A / YOUR SHIP

VS
SIDE B / TARGET

A recorded opponent, not a modeled defense profile.

RECORDED ROUNDS
ATTACKS ACCOUNTED FOR
SIDE A NET DAMAGE
REPLAY STATUSObserved victory

Combat pressure

Your net damageTarget net damage◆ Ability activation

Width is event order, not seconds. Height is reported hull + shield damage. Activation points do not assert duration or causality.

SELECTED RECORD

Choose a point on the timeline

The graph uses the battle’s recorded values. It does not invent unreported damage.

DAMAGE ACCOUNTING

Select an attack to inspect its damage conservation check.

Open the event ledger
04 / CHECK THE MATHExact probability identity

One shot. No extra shots.

Normal hits and critical hits are separate outcomes. This bench computes their weighted mean, not a victory prediction.

The 1.5× option is an explicit scenario to investigate. Game-specific Hull Breach and floor ordering still require controlled validation.

THE FULL EXPECTATION
D × (1 − p)
+ D × p × C

C is the total critical-hit multiplier. p is the final chance clamped to 0–100% after modifiers.

EXPECTED DAMAGE / SHOT—

Expected damage ≠ simulated combat.

On-critical triggers, shield depletion, death and repair introduce nonlinear behavior. A validated simulation needs actual event scheduling and random-roll trials.

05 / TRACE EVERY MODIFIEROur captured game definitions

Find the source of an effect

Search local definitions. These are source records, not a claim that every mechanic is implemented.

Full conditions must be resolved before a record can affect a prediction.