What do you want to improve?
Keep your chosen ship. Find a legal crew from the officers you can actually use.
Build a comparison with your own choices. These edits do not change your saved account.
YOUR FLEET. YOUR RULES. EVERY SHOT EXPLAINED.
Choose a loadout. Understand the fight.
See exactly what supports the result.
Recorded combat, mathematical checks and unverified mechanics are visibly separated throughout this preview.
Inspect the critical-hit calculation ↗Keep your chosen ship. Find a legal crew from the officers you can actually use.
Build a comparison with your own choices. These edits do not change your saved account.
A current buff list cannot prove what was active in an older battle. Missing or expired effects must never silently become zero—or active.
An anonymized real battle. Click a shot or an activation marker to inspect its record.
A recorded opponent, not a modeled defense profile.
Width is event order, not seconds. Height is reported hull + shield damage. Activation points do not assert duration or causality.
The graph uses the battle’s recorded values. It does not invent unreported damage.
Select an attack to inspect its damage conservation check.
Normal hits and critical hits are separate outcomes. This bench computes their weighted mean, not a victory prediction.
The 1.5× option is an explicit scenario to investigate. Game-specific Hull Breach and floor ordering still require controlled validation.
C is the total critical-hit multiplier. p is the final chance clamped to 0–100% after modifiers.
On-critical triggers, shield depletion, death and repair introduce nonlinear behavior. A validated simulation needs actual event scheduling and random-roll trials.
Search local definitions. These are source records, not a claim that every mechanic is implemented.